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Canyon - Complete Environment Solution 제품 등록을 위한 미디어 1개

설명

This is a complete solution for canyon-based environments containing 25 production-ready Nanite terrains alongside fully optimized vegetation and props to help you create and art direct your worlds.

The pack contains levels for every keyframe shown in the gallery with specific lighting so you can explore the world without a need to build anything. It also comes with a big playable showcase map to display some of the build possibilities of this pack.

You can quickly check all the assets included in this pack in the documentation.

What is included in this pack:

Terrain:

  • 6 Big canyons in different heights and profiles. They all come in A and B versions, where B is ready for adding a simple landscape plane and a river spline to quickly create custom rivers of your choice. Don't forget to enable Water and Water Advanced plugins for the river to work correctly.

  • 4 Platform cliffs to help with layering and pathing through the map.

  • 5 Solo cliffs to break up silhouettes and create points of interest.

  • 3 Grounds as a base to build on.

  • Filler that can be used to fill the gaps and height differences between the assets.

Vegetation:

  • 6 fully optimized vegetations ready to be used in large environments and minimize overdraw. They come with 4 custom LODs with the last one being a low poly billboard, so you can populate large terrains and keep the FPS even on less powerful machines. They all come with wind attribute that can be turned on and off in the material settings. See the documentation for quick explanation. The billboards are also included as separate meshes, so you can use them and maximize the performance if needed.

Dressing:

  • 11 Smaller rocks in different shapes and sizes ready to populate your scene.

  • 2 Cowboy characters and a campfire. These are just static meshes and are not rigged or animated.

Materials:

  • One main master landscape material with distance tiling and slope detection.

  • Material instances for every terrain mesh. There is no need to change anything, but if you want to, you deffinitely can. See the documentation for quick material instance explanation.

  • Small rocks and characters have their own simple materials.

All terrains have nanite and collisions enabled and are ready to be put in your scene.

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