콘텐츠로 건너뛰기
Locomotion System 제품 등록을 위한 미디어 1개
0개의 코멘트

설명

Locomotion System (v1.0.0)

Elevate your game's movement and animation fidelity with our Locomotion System. Designed to provide a robust and flexible animation framework, this system empowers developers to implement lifelike character movements with ease. Whether you’re creating a fast-paced action game, a third-person RPG, or a simulation, the Locomotion System ensures that your characters move seamlessly through the game world, offering a realistic and immersive player experience.

Features

  • Comprehensive Locomotion Features: Cover all essential locomotion mechanics, from basic walking to complex animation blending and weapon-based movement transitions.

  • Direction-Based Animation Switching: Fluidly switch between animations based on character direction for a smooth and dynamic experience.

  • Orientation Warping: Adjust character orientation dynamically to enhance fluidity in turns and direction changes.

  • Stride Warping: Maintain consistent footstep distance to ensure natural-looking strides, even with varying animation speeds.

  • Well-Defined General Animation Criteria: Implement clear animation states such as Start, Cycle, Stop, and Pivot for precise control over movement.

  • Jumps and Distance Matching: Integrate realistic jumps with automatic distance matching, allowing characters to land naturally in the environment.

  • FullBody, UpperBody, & LowerBody Based Montage Capabilities: Leverage targeted montages for precise control over specific body parts during animations, enabling complex interactions.

  • Aim Offsets: Implement character aiming mechanisms with smooth transitions between aim directions.

  • Additive Leans: Add subtle, dynamic leans to characters, increasing realism during movement.

  • Turn in Place: Seamlessly rotate characters in place without breaking animation fluidity.

  • Head Rotations on Focus: Ensure the character’s head follows their focus point for enhanced realism during interactions.

  • Control Rig-Based IK: Integrate Control Rig-based inverse kinematics (IK) for precise foot and hand placements during movement and interactions.

  • Layered Animations: Utilize layered animations to blend multiple movements for complex interactions and transitions.

  • Animation Overrides with Blend Masks: Override any animation sequence based on blend masks for full control over specific parts of your character’s body.

  • Data-Driven Animation Framework: Utilize data-driven logic to define and switch between animations seamlessly based on character states and events.

  • Weapon-Based Animation Switching: Effortlessly switch between different animations based on the character’s equipped weapon or tool.

  • Standard Unreal Engine Mannequin Skeleton Support: Integrate with the default Unreal Engine mannequin skeleton for a quick setup and easy adaptation.

  • Pluggable Architecture: Enjoy scalability and customization with a pluggable architecture that adapts to your project’s unique animation needs.

Documentation & Demos

Check out the official product page about the asset

Product Page: View Product

Dive into our comprehensive documentation to seamlessly integrate the system into your project.

Documentation: View Docs

Download the UE5 Build Demos to experience the system in action.

Playable Demo (v1.0.0): Download (UE5.4 Build) [Latest]

Watch the trailer to see the system’s full potential.

Preview Trailer (v1.0.0): Watch Trailer

Contact Us

포함된 포맷