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Description

Introducing Locomotion System (v1.0.0)

Elevate your game's movement and animation fidelity with our Locomotion System. Designed to provide a robust and flexible animation framework, this system empowers developers to implement lifelike character movements with ease. Whether you’re creating a fast-paced action game, a third-person RPG, or a simulation, the Locomotion System ensures that your characters move seamlessly through the game world, offering a realistic and immersive player experience.

Features

  • Comprehensive Locomotion Features: Cover all essential locomotion mechanics, from basic walking to complex animation blending and weapon-based movement transitions.

  • Direction-Based Animation Switching: Fluidly switch between animations based on character direction for a smooth and dynamic experience.

  • Orientation Warping: Adjust character orientation dynamically to enhance fluidity in turns and direction changes.

  • Stride Warping: Maintain consistent footstep distance to ensure natural-looking strides, even with varying animation speeds.

  • Well-Defined General Animation Criteria: Implement clear animation states such as Start, Cycle, Stop, and Pivot for precise control over movement.

  • Jumps and Distance Matching: Integrate realistic jumps with automatic distance matching, allowing characters to land naturally in the environment.

  • FullBody, UpperBody, & LowerBody Based Montage Capabilities: Leverage targeted montages for precise control over specific body parts during animations, enabling complex interactions.

  • Aim Offsets: Implement character aiming mechanisms with smooth transitions between aim directions.

  • Additive Leans: Add subtle, dynamic leans to characters, increasing realism during movement.

  • Turn in Place: Seamlessly rotate characters in place without breaking animation fluidity.

  • Head Rotations on Focus: Ensure the character’s head follows their focus point for enhanced realism during interactions.

  • Control Rig-Based IK: Integrate Control Rig-based inverse kinematics (IK) for precise foot and hand placements during movement and interactions.

  • Layered Animations: Utilize layered animations to blend multiple movements for complex interactions and transitions.

  • Animation Overrides with Blend Masks: Override any animation sequence based on blend masks for full control over specific parts of your character’s body.

  • Data-Driven Animation Framework: Utilize data-driven logic to define and switch between animations seamlessly based on character states and events.

  • Weapon-Based Animation Switching: Effortlessly switch between different animations based on the character’s equipped weapon or tool.

  • Standard Unreal Engine Mannequin Skeleton Support: Integrate with the default Unreal Engine mannequin skeleton for a quick setup and easy adaptation.

  • Pluggable Architecture: Enjoy scalability and customization with a pluggable architecture that adapts to your project’s unique animation needs.

Documentation & Demos

Check out the official product page about the asset

Product Page: View Product

Dive into our comprehensive documentation to seamlessly integrate the system into your project.

Documentation: View Docs

Download the UE5 Build Demos to experience the system in action.

Playable Demo (v1.0.0): Download (UE5.4 Build) [Latest]

Watch the trailer to see the system’s full potential.

Preview Trailer (v1.0.0): Watch Trailer

Plugin Requirements

Following Unreal Engine standard plugins should be enabled in order to work the system properly under default implementations.

  • AnimationWarping

  • AnimationLocomotionLibrary

Version History

v1.0.0

  • Initial Release

Contact Us

The Locomotion System is designed to elevate the animation quality and movement dynamics of your game, creating fluid, responsive, and realistic character interactions.

Enhance your game’s movement system today with the Locomotion System, and provide players with a truly immersive experience.

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