
Opis
VIDEO PREVIEW - https://www.youtube.com/watch?v=DV2cKsKOX1I
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 46 222, verts 27 553
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Axe
1K - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Armor, Axe, Eyes
Body have 12 Color Variations
Armor Spikes have 3 Color Variations
Every Leather have 3 Color Variations (6 in total)
Pants have 4 Color Variations
Cloth have 4 Color Variations
Horns have 3 Color Variations
Eyes have 4 Color Variations
Axe have 3 Color Variations
The Colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
The jaw can be opened with the additional jaw bone
The Tail have additional bones
You can mix the Body colors separately
Material Instance for Armor and Axe to change color
If you have any problems, please contact me [email protected]





















