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Lizardman Berserker 제��품 등록을 위한 미디어 1개

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VIDEO PREVIEW - https://www.youtube.com/watch?v=DV2cKsKOX1I

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

Character: tris 46 222, verts 27 553

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07

PBR Textures Metall/Roughness

4K Textures - Body, Armor, Axe

1K - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets - Body, Armor, Axe, Eyes

Body have 12 Color Variations

Armor Spikes have 3 Color Variations

Every Leather have 3 Color Variations (6 in total)

Pants have 4 Color Variations

Cloth have 4 Color Variations

Horns have 3 Color Variations

Eyes have 4 Color Variations

Axe have 3 Color Variations

The Colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • The jaw can be opened with the additional jaw bone

  • The Tail have additional bones

  • You can mix the Body colors separately

  • Material Instance for Armor and Axe to change color

If you have any problems, please contact me [email protected]

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