Skip to content
Media 1 for listing Goblin Alchemist with Brass Still, Rigged Game-Ready Character

Description

A stylized goblin alchemist, rigged and game-ready for Unreal and Unity. He carries a brass alembic still on his back, a strap of four corked potion vials, and a glowing blue rune potion at the hip. The rune potion and a matching chest vial glow in-engine via an emission map, and a baked AO map deepens the contact shadows. Good for RPGs, fantasy levels, and real-time scenes.


Technical:

- Triangles: about 4960, vertices: 2522

- Formats: FBX (binary), OBJ, GLB

- PBR metalness maps at 2048 px: albedo, normal, roughness, metallic, emission, baked ambient occlusion

- Emission glow on the blue rune potion + chest vial; baked AO for deeper contact shadows

- UV unwrapped, watertight mesh

- LOD1 (~2470 tris) and LOD2 (~1234 tris) meshes included

- Scale: real-world height 1.4 m, 1 unit = 1 m. In Unreal, 1 m = 100 uu, so scale on import

- Rigged with skeleton and skin weights, not animated


This goblin alchemist was made with an image-to-3D workflow (GPT-image-2 concept art, Tripo P1 mesh and PBR, Blender cleanup, emission + AO maps, and export) and reviewed by a human. Fast to produce, unique, and openly disclosed.

Included formats