Description
Before purchasing, kindly review the limitations chapter in the [Documentation]
Ensuring the product meets your expectations is crucial for the [Refund Policy]Downloadable demo: [itch.io] Videos: [Tunnels], [Waterfall], [Coastline], [River], [Beach], [Cross-Section], [Stormy Ocean], [Playground]
Support: [Reporting bugs], [Discord], [Email] Release notes: [1.1], [2.0], [3.0] Learning: [Documentation], [Video Tutorials]
Features:
Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
Small, compact, and low memory footprint
Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
Advanced fluid state management.
Niagara fluid async readback system for sampling height and fluid flow in blueprints.
Dynamic audio analyzer. The sound source is positioned based on fluid movement.
Four example maps – beach, island, river, and baked static river
Uses velocity-based fluid flow advection method for foam, caustics, and waves
Water cross-section rendering
Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
Infinite mesh grid rendering based on Niagara
Watercolor presents, advanced scattering settings, and brush painter
Underwater based on SLW material mode working with changeable time-of-day
Unique underwater glass system
Limitations:
Please read the description about limitations before purchasing. It is important!
Open-world is currently not supported
Multiplayer is not supported, and simulation can't be replicated
Simulation is calculated in a 2D grid projected on the heightfield (captured ground)
Wave breaks are not simulated. It's based on predefined wave profile animation
VR and mobile are not supported
There is no integration with the Water Plugin
Projects that use Fluid Flux:
Included formats
- versions