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Media 1 for listing Fluid Flux

Description

Before purchasing, kindly review the limitations chapter in the [Documentation]

Ensuring the product meets your expectations is crucial for the [Refund Policy]Downloadable demo: [itch.io] Videos: [Tunnels], [Waterfall], [Coastline], [River], [Beach], [Cross-Section], [Stormy Ocean], [Playground]

Support: [Reporting bugs], [Discord], [Email] Release notes: [1.1], [2.0], [3.0] Learning: [Documentation], [Video Tutorials]

Features:

  • Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface

  • Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.

  • Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum

  • Ocean wave blending – rendering tillable ocean heightmap texture in a single pass

  • Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats, 

  • Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind

  • Small, compact, and low memory footprint

  • Tool for generating ultra-fast static meshes with flow maps baked into vertex color.

  • Advanced fluid state management.

  • Niagara fluid async readback system for sampling height and fluid flow in blueprints.

  • Dynamic audio analyzer. The sound source is positioned based on fluid movement.

  • Four example maps – beach, island, river, and baked static river

  • Uses velocity-based fluid flow advection method for foam, caustics, and waves

  • Water cross-section rendering

  • Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology

  • Infinite mesh grid rendering based on Niagara

  • Watercolor presents, advanced scattering settings, and brush painter

  • Underwater based on SLW material mode working with changeable time-of-day

  • Unique underwater glass system

Limitations:

Please read the description about limitations before purchasing. It is important!

  • Open-world is currently not supported

  • Multiplayer is not supported, and simulation can't be replicated

  • Simulation is calculated in a 2D grid projected on the heightfield (captured ground)

  • Wave breaks are not simulated. It's based on predefined wave profile animation

  • VR and mobile are not supported

  • There is no integration with the Water Plugin

Projects that use Fluid Flux:

[Senua’s Saga: Hellblade II]

[Brushify - Beach Pack]

Included formats

  • logo of Unreal Engine format