This plugin is used to import font files at runtime and apply them to UI widget text and text components, text actors. This plugin is designed to work in packaged builds and while the application is running. It supports the most common font formats (TTF and OTF). Easy and simple to use, completely written in C++ with Blueprint exposed functions to load and use fonts dynamically.
Font formats supported:
Tutorial & Demo: Watch Tutorial
TryDemo: RuntimeFontLoader_Build_x64.
Sample Project: RuntimeFontLoad_SampleProject
Features:
Load fonts from an external path (e.g. C:/ExampleFont.ttf)
Load fonts from Web Url (e.g. www.example.com/exampleFont.otf)
Simple and easy to use, no need to set up any configurations
Supported font formats are: ttf and otf
You can load any font and apply to widget text font at runtime
Works in packaged shipping builds
Simple to setup and use, no C++ required