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الوسائط 1 للقائمة Darklines Spectre Pack 1 (v2.0): flying & crawling otherwordly horror creature
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الوصف

This is Darklines: Spectre Pack 1 and this pack also part of this Spectre bundle together with 2 other spectre packs.

This asset updated with darkline material v2.21 for UE 5.1 and up. (Update not covers UE 5.0 version for now)

DarkLines: The Spectre is an alien life form that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles. Asset comes with an Ultimate material and BP's to use. Darkline series is counterpart of XENO series. Xenos are more harmonic, nerve like aliens and they highly emissive. Darklines are less emissive, chaotic and dark entities.

Asset Features:

  • 6 Skeletal meshes: + optional head mesh SKM added.

  • Ultimate material with really rich settings, masks and options to configure and result very different looks Please see videos.

  • Texture: Asset uses only 1 texture and its just 1024x1024 px. material stays in green zone in material complexity.

  • Ready to use/learn features like rotate and scale pivots for material interaction.

  • Character Bp: comes with ready to use tail features like physically dynamic hair or streching on air smooth hairs.

  • Ground and Fly Movements. ready to use BP, smootly float in the air or move on ground like a snake!

  • 18 animations for ground, fly, attack, jump and etc.



Xeno Series and Darkline series materials are both a lightweight and highly optimized vertex shader. This material gives you many settings like MPC, Noise movements on branches, scaling, rotating, bulge waves, thickness, pulse, opacity, emission, hue and more. All features use 4 type-mixable masks by growth, by length, by line, and by segment. Even using and combining all of these features, Xeno and darkline materials still remains a lightweight and green color in in shader complexity view.

Darkline Material v2 Features:

  • All features from v1

  • Growth Mode.

  • Static Distortion.

  • Two-Sided Mode for "along lines."

  • Static (Baked) and combinable Randomness via texture for improved stability. (proc randomness sometimes does some flickers in rare cases now you can choose between two randomness option.)

  • Inner Emission: Provides a translucent-like look for lines, creating a faux inner glow/light effect.

  • Distance-Based Coloring.

  • SplineWrap Mode: Alters some features for Spline BP usage. It allows multiple segments to fit together as one single line. Waves and other features will affect multiple spline meshes as if they were a single continuous line.

  • Object and World Position Noise Options: Makes the material usable with static meshes and props.

  • Randomization Options: Per-spline, per-instance, and per-position random value shifting.

  • Named Reroutes: All long node connections have been replaced with named reroutes. The node layout is now cleaner.

  • Several feature names have been changed for clarity.

  • General improvements in different areas, plus general housekeeping and fixes.

  • v2.1 and 2.2 updates brings some general improvements, few ne options, minor fixes and a new feature at v2.2: group mask. it does coloring by different line groups . groups depends from mesh.

  • Material now has 450+ parameters to set in mat instrance.

This is not the end. The Darkline material will be upgraded in the future updates will be based on customer feedback. so feel free to leave rating and comments. Also you can Check Available material parameters list here

Short asset preview for this pack. For full preview check bundle video below.

Bundle-Asset Preview spectre pack 1, 2 and 3 all together can be seen in this bundle preview video with bp and other features.

Material details Darkline serie assets uses this material.

Darkline Material v2 new features

Main difference between 3 spectre packs:

pack 1: comet - snake shape 6 SKM

pack 2: spreading - hair like shapes 6 SKM

pack 3: twisting shapes, 8 SKM

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Important to know: 

-Asset comes with Ctrlrig plugin enabled. its used for additive procedural rotation. its can be disabled by boole variable in bp or can be complately deleted. its optional to use.

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in UE 5.0

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

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