
Description
Note: After purchase, with your Order ID, additional source files (Unity, Unreal, FBX, OBJ, etc.) can be requested via e-mail [email protected]
VIDEO PREVIEW: 🔗 https://youtu.be/P_umwQiQW2Q
👑 Key Features
🌟 Low-poly
🌟 Completely modular
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Adjustable body parts
🌟 Easy Color Change
🌟 2 Body Normal Maps
🌟 7 Unique Hairstyles
🌟 2 Unique Head Meshes + 5 Unique Makeup Textures (Basecolor + Normal)
🌟 3 Unique Top Meshes + 4 Unique Bot Meshes + 2 Unique Shoe Meshes
🌟 Many Accessories: Watches, Headphones, Headset (on/off), Glasses
🌠 This asset is part of the Gym Bundle: Boys and Girls
📋 Polycount | The Character does not have LOD systemGym Boy 01
🈯️ Faces 36009 ❎ Tris 68610 ✳️ Verts 42877
Gym Boy 02
🈯️ Faces 29290 ❎ Tris 55392 ✳️ Verts 30410
Gym Boy 03
🈯️ Faces 35695 ❎ Tris 68224 ✳️ Verts 46693
Gym Boy 04
🈯️ Faces 38520❎ Tris 73846 ✳️ Verts 41516
⚙️ [UE5] RigThis Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r
Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 BlendshapesPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Exclusive for Gym Boys: Experimental Body Shape Blendshapes. Adjust the body shape to any body type!
🔥 Different Outfits and ModularityThe model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The phone from the pictures is not included.
⚡️ And more!⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 16 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Accessories, Bot x3, Top x4, Shoes, Glasses
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
⁺₊✧ ⋆ FAQ
Q: Are you available for commissions?
A: Yes, send a letter to my e-mail 📧 [email protected]
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.
Q: Are clothes from other models compatible?
A: Female 🔗 here > | Male 🔗 here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don't have to. You can simply request all related source files (.fbx / .obj / textures / etc )
Q: How to obtain related source files?
A: Please reach out. For verification purposes, please attach the Order ID. Normally, I answer within 1-3 working days.