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WoalzCraft - AI Agent for Unreal Engine 5 ilanı için 1. medya
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Watch video about Woalzcraft

Features:

  • AI agent that builds Blueprints, materials, Niagara, Sequencer cinematics, and gameplay systems from plain-language prompts. ~390 editor tools, driven from the built-in panel or an MCP client (Claude Code / Cursor).

  • Multi-provider: OpenAI, Anthropic Claude, Google Gemini, Ollama (local/free), or any OpenAI-compatible endpoint. Cloud providers use your own API key/account (usage billed by the provider); Ollama runs fully local and free.

  • A perceive, act, then verify loop, plus ready-made scaffolds (inventory, dialogue, health, menus, save/load, templates).

Code Modules: WoalzCraftEditor (Editor)

Number of Blueprints: 0 (code plugin, ships no content)

Number of C++ Classes: ~148 (1 UObject settings class)

Network Replicated: No

Supported Development Platforms: Windows (Yes), Mac (No)

Supported Target Build Platforms: Editor-only (not included in packaged builds), Win64 editor

Documentation Link: https://woalzcraft.woalz.com/docs

Example Project:

Important/Additional Notes:

  • Beta. Editor-only tool, Windows only, supports UE 5.6, 5.7, and 5.8. The WoalzCraft plugin is REQUIRED for the example projects to function.

  • AI providers require your own API key or account, and usage is billed by that provider. Ollama runs locally at no cost. You can also drive the plugin from an MCP client (Claude Code / Cursor).

  • Force-enables these stock UE plugins (all REQUIRED): Niagara, EnhancedInput, GameplayAbilities, Metasound, EnvironmentQueryEditor, PCG, MovieRenderPipeline, ControlRig.

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