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Medium 1 für Eintrag F-16 Fighting Falcon Aircraft

Beschreibung

High-quality 3D model of an F-16 Fighting Falcon jet fighter featuring detailed airframe components, weapons loadout, and realistic material surfaces. Suitable for military simulations, aviation scenes, cinematics, and defence visualization projects.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: F16_Fighting_Falcon_001

  • Vertices: 33169

  • Polygons: 30513

  • Triangles (3-sided): 6152

  • Quads (4-sided): 24361

  • Rendered Tris: 54874

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 1× 3ds Max scanline Standard material

    Textures:

  • 4096x4096 = F16_Fighting_Falcon_01_Diffuse.png

  • 4096x4096 = F16_Fighting_Falcon_02_Specular.png

  • 4096x4096 = F16_Fighting_Falcon_03_Glossiness.png

  • 4096x4096 = F16_Fighting_Falcon_04_Normal_DirectX.png

  • 4096x4096 = F16_Fighting_Falcon_04_Normal_OpenGL.png

  • 4096x4096 = F16_Fighting_Falcon_05_AO.png

  • 4096x4096 = F16_Fighting_Falcon_06_Emissive.png

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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