
説明
Preview Video: https://www.youtube.com/watch?v=4mGtG5QYE0sThis enemy was designed to be a typical "grunt" obstacle - It's simple, small, and can be deployed in massive numbers quickly - Makes it a perfect "cannon-fodder" enemy for the player to wipe out in waves-!! This character was textured using the Guilty Gear XRD texturing method - So, it has proxy mesh shadows applied, Square UV mapping, and straight hand drawn Albedo and Ambient Occlusion texture maps.




