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Pigeon Flocking Simulation is a GPU-powered flocking system for Unreal Engine, designed to create natural and dynamic pigeon behavior for games, architectural visualization, and cinematic scenes.
The package includes fully customizable pigeon behaviors with realistic flock movement. Pigeons can fly in flocks, land on the ground, perch on rooftops and ledges, avoid obstacles, react to fear, follow spline leaders, and move in vortex or circular formations.
An optional ambient sound system is included, featuring randomized pigeon calls and wing flap sound effects to create a more immersive and realistic flocking experience.
You can easily control the bird count, simulation quality, movement forces, gravity, flight speed, direction, landing behavior, sound settings, and many other parameters directly from the Blueprint.
Also available: [Crow Flocking Simulation] · [Sparrow Flocking Simulation] · [Bat Flocking Simulation]
Key Features
GPU-powered flocking simulation
Realistic pigeon flock behavior
Natural flock movement
Ground landing
Rooftop and ledge perching
Obstacle detection and avoidance
Fear and flee behavior
Spline leader following
Vortex and circular formations
Random ambient pigeon sounds
Wing flap sound effects
Fully customizable Blueprint parameters
Suitable for games, cinematics, and architectural visualization









