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出品UE Color Toolsのメディア1

説明

Analyze Your Scene in Real-Time. Tired of jumping between Unreal and external software to verify your colors? UEColorTools provides professional-grade, real-time insight into your scene’s exposure, color accuracy, and tonal distribution directly within the UE5 viewport.

Whether you’re balancing a complex lighting setup or matching shots for a cinematic, you now have the objective data required to produce broadcast-ready visuals.

The plugin features three industry-standard analysis tools:

  • Vectorscope: Visualizes chrominance (hue and saturation) using industry-standard BT.709 luma coefficients. Includes a dedicated "Flesh Line" to ensure natural skin tone reproduction.

  • Waveform: Maps luminance and color levels from left to right. Perfect for identifying "crushed" shadows or "clipped" highlights that standard monitors might miss.

  • Histogram: Provides an instant snapshot of your shot's tonal distribution. Easily judge dynamic range, contrast, and balance at a glance.

Optimized for UE5: Built using the Unreal Render Graph (RDG) for high-performance, low-latency analysis that won't tank your frame rate.

Multiple View Modes: Supports RGB Parade, Luma-only, and isolated channel analysis.

Dockable UI: Flexible Slate-based windows that can be docked anywhere in your Editor layout.

How to Use:

  1. Installation:

    • Manual: Copy the UEColorTools folder into the Plugins directory of your project (if the folder doesn't exist, create it in your project's root directory).

    • Marketplace: If installed via the Fab Vault, ensure the plugin is enabled in Edit > Plugins.

  2. Activation: Once installed, open the tools via the Window > UEColorTools menu.

    Ensure you have downloaded the specific plugin version that matches your project's Unreal Engine version (e.g., 5.4, 5.5, 5.6 or 5.7).

Note: The environment assets shown in the preview screenshots are for demonstration purposes only and are not included with the plugin.

Feel free to give your feedback by leaving a review.

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