
Opis
Preview: YouTube
"The Glass Guy" is back. This time with a completely procedural, highly customizable stylized glass shader. Fine-tune the exposed parameters to achieve the desired stylized look of your glass. Drag-and-drop examples are included.
Note: Some features of the material, such as outline and inner-culling, require Custom Depth to be turned on for the mesh.
Customizable Material:
Surface
Color
Opacity
Custom Depth Bias
Fresnel Intensity
Fresnel Exp
Fade Distance Blend
Hard Edge
Intensity
Scale
Offset
Fake Reflection
ScreenSpace On/Off
Intensity
Reflection Mask
Mask Channel
Mask Scale
Mask Angle
Mask Offset
Mash Sharp On/Off
Fake Directional Light
Intensity
Bias
Normal Map
Intensity
Normal Map Texture
Local Scale On/Off
Texture Scale
Outline
Intensity
Size in pixels
Distance
IMPORTANT: Use the opaque version of the material if you are using Nanite meshes. Currently, Nanite does not support Translucent / Additive materials.








