
Descrição
Easy Runtime Destruction for Any Static Mesh
v0.3 Multiplayer is already available!
RUNTIME MESH DESTRUCTION is a simple Blueprint-based runtime destruction system for Unreal Engine.
Turn almost any Static Mesh into a destructible object in just a few steps.
Add the component. Choose a preset. Done.
Features
Runtime destruction for Static Meshes
No pre-fractured Geometry Collections required
3 ready-to-use presets:
Concrete
Wood
Glass
Large destruction pieces with physics
Niagara debris and dust effects
Destruction sound effects
Customizable destruction presets
Easy Blueprint integration through RequestDestruction
Create custom presets by duplicating the included ones
Simple Workflow
Object:
Add DPC_Destruction → Select Preset → Done
Player / Weapon:
Line Trace → Hit Result → RequestDestruction
Pass the Line Trace Hit Result to RequestDestruction to generate destruction at the impact location.
Requirements
Geometry Script plugin is required.
Enable it in:
Edit → Plugins → Geometry Script
Technical Information
7 Niagara Systems
42 Static Meshes — maximum 50 triangles each
3 Blueprints
6 Materials
5 Material Instances
12 Textures
Built for Unreal Engine 5.




