Saltar al contenido
Multimedia 1 para anuncio RUNTIME MESH DESTRUCTION

Descripción

Easy Runtime Destruction for Any Static Mesh

v0.3 Multiplayer is already available!

RUNTIME MESH DESTRUCTION is a simple Blueprint-based runtime destruction system for Unreal Engine.

Turn almost any Static Mesh into a destructible object in just a few steps.

Add the component. Choose a preset. Done.

Documentation
Youtube

Features

  • Runtime destruction for Static Meshes

  • No pre-fractured Geometry Collections required

  • 3 ready-to-use presets:

    • Concrete

    • Wood

    • Glass

  • Large destruction pieces with physics

  • Niagara debris and dust effects

  • Destruction sound effects

  • Customizable destruction presets

  • Easy Blueprint integration through RequestDestruction

  • Create custom presets by duplicating the included ones

Simple Workflow

Object:

Add DPC_Destruction → Select Preset → Done

Player / Weapon:

Line Trace → Hit Result → RequestDestruction

Pass the Line Trace Hit Result to RequestDestruction to generate destruction at the impact location.

Requirements

Geometry Script plugin is required.

Enable it in:

Edit → Plugins → Geometry Script

Technical Information

  • 7 Niagara Systems

  • 42 Static Meshes — maximum 50 triangles each

  • 3 Blueprints

  • 6 Materials

  • 5 Material Instances

  • 12 Textures

Built for Unreal Engine 5.

Formatos incluidos