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Media 1 for listing CliffLands 3 (DESERT SON)

Description

4 months of hard work , doing all by scratch , the only scanned asset is the cactus. This is a new technique of mine to create rocks , the material is all explained and every asset and what you need to do is in the description tutorial video , including performance and tons of tips.




PLS CHECK THE TUTORIAL HERE

https://rumble.com/v52qo4c-clifflands-3-desert-son-explanation-video-tutorial.html



-You have awesome vfx like glowing worms that goes through the rocks using collision , you have awesome fake lightrays that you can tweak in many ways , Torches that can illuminate your way in out or in , awesome hanging moss, you also have falling sand going down the rock and going along the floor.

-Also many rock assets and cliff that can be built in many ways as I show in the video using the level instance , so that why you can build unique shapes and reuse it to propagate in different way.

-Long video explaining each thing so you wont get lost.

-Some foliage bushes and grasses also.

-All is nanite ready.

-Demo level you see in the cinematic is there for you.

-Good balance between dark and light been able to balance lumen well , all post and light setting is in the level for you.

-Including some line commands for you to put for improve performance and be ready to play!

-Water material included with some video tutorial also so you can understand it well and save performance in reflections.

-Demo is using virtual shadows and lumen all direct light.

-Pls check out first the Cinematic I made and most important the whole tutorial video . (its long but you need to see it)


IMPORTANT

-Remember to activate virtual texturing and ray trace method and virtual shadows.

- Open your config folder and in the DefaultEngine.ini copy and put this.........

[/Script/Engine.RendererSettings]

r.GenerateMeshDistanceFields=True

r.DynamicGlobalIlluminationMethod=1

r.Shadow.Virtual.Enable=1

r.RayTracing.Shadows=True

r.AllowStaticLighting=False

r.Streaming.PoolSize=80000

r.Tonemapper.Sharpen=6

r.TonemapperGamma=2.2

r.RayTracing.Shadows.EnableTwoSidedGeometry=0

r.RayTracing.NormalBias=5.0

Included formats

  • logo of Unreal Engine format