
Descrição
Pillars Battle Game Template is a ready-to-use UEFN pillars battle game. Players start on their own pillar, get a random item every few seconds, and fight until one is left standing. The whole game loop is built in Verse and set up in a demo level, so you can open it, press Launch Session and play. Then reskin it, rebalance it or build your own map on it.
Features
Spawn on pillars: every player starts on their own pillar. Late spawns go to a pillar no living player is standing on.
Random items on a timer: everyone still alive gets a random item from an Item Granter every few seconds. Choose whether everyone gets the same item or each player gets their own.
Next-item UI: a countdown widget with a gift animation each time items are handed out.
Waiting for players: if a match starts with fewer than the minimum number of players, a waiting screen shows. The match restarts automatically once enough players have joined.
Last one standing wins: eliminated players spectate until the round ends, and the last survivor gets the victory screen.
Mid-match joiners spectate until the next round instead of joining a match already in progress.
Round transition screen when the match starts.
Works with UEFN test players, so you can test a full match on your own.
What's included
5 commented Verse files:
round_manager_device: game stages and the win condition.
pillar_spawn_device: places players on pillars.
random_item_device: the item timer and handing out items.
next_item_ui_device: the countdown widget.
participants: a helper so players and test players are treated the same.
Demo level Lvl_Pillars with every device wired up.
A marble pillar model and 13 colored pillar materials.
3 UMG widgets (Next Item, Round Transition, Wait For Players) and their textures.
Customization
All settings are editable in the Details panel:
Minimum players.
Time between items.
Same item for everyone, or a different item per player.
Item pool (set on the Item Granter).
How high above the pillar players spawn, and the distance at which a pillar counts as taken.
Transition screen time.
Optional debug logging.
To add pillars, place more Player Spawners with the pillar spawner tag. The Verse finds them automatically.
Requirements
Unreal Editor for Fortnite (UEFN). No third-party software or plugins.





