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出品Pillars Battle Game Templateのメディア1
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説明

Documentation

Pillars Battle Game Template is a ready-to-use UEFN pillars battle game. Players start on their own pillar, get a random item every few seconds, and fight until one is left standing. The whole game loop is built in Verse and set up in a demo level, so you can open it, press Launch Session and play. Then reskin it, rebalance it or build your own map on it.

Features

  • Spawn on pillars: every player starts on their own pillar. Late spawns go to a pillar no living player is standing on.

  • Random items on a timer: everyone still alive gets a random item from an Item Granter every few seconds. Choose whether everyone gets the same item or each player gets their own.

  • Next-item UI: a countdown widget with a gift animation each time items are handed out.

  • Waiting for players: if a match starts with fewer than the minimum number of players, a waiting screen shows. The match restarts automatically once enough players have joined.

  • Last one standing wins: eliminated players spectate until the round ends, and the last survivor gets the victory screen.

  • Mid-match joiners spectate until the next round instead of joining a match already in progress.

  • Round transition screen when the match starts.

  • Works with UEFN test players, so you can test a full match on your own.

What's included

5 commented Verse files:

  •  round_manager_device: game stages and the win condition.

  •  pillar_spawn_device: places players on pillars.

  •  random_item_device: the item timer and handing out items.

  •  next_item_ui_device: the countdown widget.

  •  participants: a helper so players and test players are treated the same.

Demo level Lvl_Pillars with every device wired up.

A marble pillar model and 13 colored pillar materials.

3 UMG widgets (Next Item, Round Transition, Wait For Players) and their textures.

Customization

All settings are editable in the Details panel:

  • Minimum players.

  • Time between items.

  • Same item for everyone, or a different item per player.

  • Item pool (set on the Item Granter).

  • How high above the pillar players spawn, and the distance at which a pillar counts as taken.

  • Transition screen time.

  • Optional debug logging.

To add pillars, place more Player Spawners with the pillar spawner tag. The Verse finds them automatically.

Requirements

Unreal Editor for Fortnite (UEFN). No third-party software or plugins.

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