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SceneInsight โ€” Level Performance Profiler ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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๐Ÿ“Š SceneInsight โ€” See Where Your Level Spends Its Budget

Hunting down performance bottlenecks by clicking actors one at a time is slow and blind. SceneInsight changes that.

It splits your level into spatial zones (clusters) and bakes a complete performance breakdown for each one โ€”

triangles, draw calls, materials, textures, lights, memory, Nanite and more. Then it paints the results straight onto

your viewport as a heatmap, so the expensive parts of your scene light up instantly. No guesswork, no spreadsheets, no

stat commands to memorize.

Built as a native Unreal Engine Editor tool, SceneInsight docks right into your Level Editor. Bake, inspect, compare,

export โ€” then ship. Zero runtime footprint.

๐Ÿ”ท CLUSTERING STRATEGIES

  • Grid โ€” subdivide the level into a regular grid of zones

  • Octree โ€” adaptive subdivision that follows actor density

  • Tag / Layer โ€” cluster actors by tag or layer

  • World Partition โ€” one cluster per World Partition cell

  • Manual Volumes โ€” place your own cluster volumes anywhere

๐Ÿ“ˆ METRICS COLLECTED (60+)

  • Geometry โ€” triangles, vertices, draw calls, LODs, largest/complex meshes

  • Nanite & Distance Fields โ€” enabled counts, Nanite triangle ratio

  • Materials โ€” master vs instance, blend modes, two-sided, subsurface, custom HLSL

  • Textures โ€” memory, max resolution, virtual texturing, non-streaming

  • Lighting โ€” type, mobility, dynamic shadows, IES, light functions, light overlap

  • Memory โ€” mesh, texture, audio and lightmap memory budgets

  • Misc โ€” decals, particles, Niagara, physics actors & constraints, ticking actors

๐ŸŽฏ VISUALIZE & ANALYZE

  • Viewport heatmap โ€” color clusters by composite score or any single metric

  • Sortable table โ€” rank every cluster by the metric that matters

  • Filter bar โ€” narrow down to exactly what you're looking for

  • Details panel โ€” full per-cluster breakdown in one click

๐Ÿ† BUDGETS & SCORING

  • Budget profiles โ€” Console, Default and Mobile presets included

  • Weighted composite score โ€” one number to flag the worst offenders

  • Fully customizable budgets via project settings

๐Ÿ•‘ SNAPSHOTS & COMPARISON

  • Save snapshots of any bake

  • Diff two snapshots to track regressions or validate optimizations

๐Ÿ“ค EXPORT

  • CSV โ€” drop into a spreadsheet

  • HTML โ€” shareable visual report

  • JSON โ€” pipe into your own tooling

  • Markdown โ€” paste straight into docs or PRs

๐Ÿ› ๏ธ EDITOR INTEGRATION

  • Native editor panel โ€” no floating clutter

  • Keyboard shortcuts for fast baking and navigation

  • Editor-only โ€” not included in packaged builds

โš ๏ธ Important Notes

- SceneInsight is an edit-time analysis tool โ€” metrics are gathered in the editor and have no effect on

packaged/runtime builds.

- Nanite, custom-HLSL and Blueprint-actor detection rely on editor-only data and are evaluated at bake time.

๐Ÿ›  Supported Engine Versions

Unreal Engine 5.4, 5.5, 5.6 and 5.7

๐Ÿ–ฅ Supported Platforms

Windows (Win64)

๐Ÿ“š Documentation

๐Ÿ’ฌ Discord

๐Ÿ›  Support

All support is provided after product ownership verification.

All asset maps are not included.*

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