
説明
📊 SceneInsight — See Where Your Level Spends Its Budget
Hunting down performance bottlenecks by clicking actors one at a time is slow and blind. SceneInsight changes that.
It splits your level into spatial zones (clusters) and bakes a complete performance breakdown for each one —
triangles, draw calls, materials, textures, lights, memory, Nanite and more. Then it paints the results straight onto
your viewport as a heatmap, so the expensive parts of your scene light up instantly. No guesswork, no spreadsheets, no
stat commands to memorize.
Built as a native Unreal Engine Editor tool, SceneInsight docks right into your Level Editor. Bake, inspect, compare,
export — then ship. Zero runtime footprint.
✅ Key Features
🔷 CLUSTERING STRATEGIES
✔️ Grid — subdivide the level into a regular grid of zones
✔️ Octree — adaptive subdivision that follows actor density
✔️ Tag / Layer — cluster actors by tag or layer
✔️ World Partition — one cluster per World Partition cell
✔️ Manual Volumes — place your own cluster volumes anywhere
📈 METRICS COLLECTED (60+)
✔️ Geometry — triangles, vertices, draw calls, LODs, largest/complex meshes
✔️ Nanite & Distance Fields — enabled counts, Nanite triangle ratio
✔️ Materials — master vs instance, blend modes, two-sided, subsurface, custom HLSL
✔️ Textures — memory, max resolution, virtual texturing, non-streaming
✔️ Lighting — type, mobility, dynamic shadows, IES, light functions, light overlap
✔️ Memory — mesh, texture, audio and lightmap memory budgets
✔️ Misc — decals, particles, Niagara, physics actors & constraints, ticking actors
🎯 VISUALIZE & ANALYZE
✔️ Viewport heatmap — color clusters by composite score or any single metric
✔️ Sortable table — rank every cluster by the metric that matters
✔️ Filter bar — narrow down to exactly what you're looking for
✔️ Details panel — full per-cluster breakdown in one click
🏆 BUDGETS & SCORING
✔️ Budget profiles — Console, Default and Mobile presets included
✔️ Weighted composite score — one number to flag the worst offenders
✔️ Fully customizable budgets via project settings
🕑 SNAPSHOTS & COMPARISON
✔️ Save snapshots of any bake
✔️ Diff two snapshots to track regressions or validate optimizations
📤 EXPORT
✔️ CSV — drop into a spreadsheet
✔️ HTML — shareable visual report
✔️ JSON — pipe into your own tooling
✔️ Markdown — paste straight into docs or PRs
🛠️ EDITOR INTEGRATION
✔️ Native editor panel — no floating clutter
✔️ Keyboard shortcuts for fast baking and navigation
✔️ Editor-only — not included in packaged builds
⚠️ Important Notes
- SceneInsight is an edit-time analysis tool — metrics are gathered in the editor and have no effect on
packaged/runtime builds.
- Nanite, custom-HLSL and Blueprint-actor detection rely on editor-only data and are evaluated at bake time.
🛠 Supported Engine Versions
✔️ Unreal Engine 5.4, 5.5, 5.6 and 5.7
🖥 Supported Platforms
✔️ Windows (Win64)
💬 Discord
🛠 Support
All support is provided after product ownership verification.
All asset maps are not included.*





