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Media 1 for listing SceneInsight β€” Level Performance Profiler

Description

πŸ“Š SceneInsight β€” See Where Your Level Spends Its Budget

Hunting down performance bottlenecks by clicking actors one at a time is slow and blind. SceneInsight changes that.

It splits your level into spatial zones (clusters) and bakes a complete performance breakdown for each one β€”

triangles, draw calls, materials, textures, lights, memory, Nanite and more. Then it paints the results straight onto

your viewport as a heatmap, so the expensive parts of your scene light up instantly. No guesswork, no spreadsheets, no

stat commands to memorize.

Built as a native Unreal Engine Editor tool, SceneInsight docks right into your Level Editor. Bake, inspect, compare,

export β€” then ship. Zero runtime footprint.

βœ… Key Features

πŸ”· CLUSTERING STRATEGIES

βœ”οΈ Grid β€” subdivide the level into a regular grid of zones

βœ”οΈ Octree β€” adaptive subdivision that follows actor density

βœ”οΈ Tag / Layer β€” cluster actors by tag or layer

βœ”οΈ World Partition β€” one cluster per World Partition cell

βœ”οΈ Manual Volumes β€” place your own cluster volumes anywhere

πŸ“ˆ METRICS COLLECTED (60+)

βœ”οΈ Geometry β€” triangles, vertices, draw calls, LODs, largest/complex meshes

βœ”οΈ Nanite & Distance Fields β€” enabled counts, Nanite triangle ratio

βœ”οΈ Materials β€” master vs instance, blend modes, two-sided, subsurface, custom HLSL

βœ”οΈ Textures β€” memory, max resolution, virtual texturing, non-streaming

βœ”οΈ Lighting β€” type, mobility, dynamic shadows, IES, light functions, light overlap

βœ”οΈ Memory β€” mesh, texture, audio and lightmap memory budgets

βœ”οΈ Misc β€” decals, particles, Niagara, physics actors & constraints, ticking actors

🎯 VISUALIZE & ANALYZE

βœ”οΈ Viewport heatmap β€” color clusters by composite score or any single metric

βœ”οΈ Sortable table β€” rank every cluster by the metric that matters

βœ”οΈ Filter bar β€” narrow down to exactly what you're looking for

βœ”οΈ Details panel β€” full per-cluster breakdown in one click

πŸ† BUDGETS & SCORING

βœ”οΈ Budget profiles β€” Console, Default and Mobile presets included

βœ”οΈ Weighted composite score β€” one number to flag the worst offenders

βœ”οΈ Fully customizable budgets via project settings

πŸ•‘ SNAPSHOTS & COMPARISON

βœ”οΈ Save snapshots of any bake

βœ”οΈ Diff two snapshots to track regressions or validate optimizations

πŸ“€ EXPORT

βœ”οΈ CSV β€” drop into a spreadsheet

βœ”οΈ HTML β€” shareable visual report

βœ”οΈ JSON β€” pipe into your own tooling

βœ”οΈ Markdown β€” paste straight into docs or PRs

πŸ› οΈ EDITOR INTEGRATION

βœ”οΈ Native editor panel β€” no floating clutter

βœ”οΈ Keyboard shortcuts for fast baking and navigation

βœ”οΈ Editor-only β€” not included in packaged builds

⚠️ Important Notes

- SceneInsight is an edit-time analysis tool β€” metrics are gathered in the editor and have no effect on

packaged/runtime builds.

- Nanite, custom-HLSL and Blueprint-actor detection rely on editor-only data and are evaluated at bake time.

πŸ›  Supported Engine Versions

βœ”οΈ Unreal Engine 5.4, 5.5, 5.6 and 5.7

πŸ–₯ Supported Platforms

βœ”οΈ Windows (Win64)

πŸ“š Documentation

πŸ’¬ Discord

πŸ›  Support

All support is provided after product ownership verification.

All asset maps are not included.*

Included formats