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Medios 1 para el artículo ADS Equipment System

Descripción

📖 Documentation   |   🎮 Playable demo      | 📽️ Videos will be available later

🛍️The other systems of this framework

ADS Equipment System is a modular equipment system for Unreal Engine 5. It is part of ADS Framework, a collection of independent systems that can be used on their own or combined depending on the needs of your project.

ADS Equipment System provides logical equipment state, slot validation, slot locking, and Blueprint events without imposing inventory or visual implementation.

This plugin is built around an Actor Component, a Game Instance Subsystem, and Blueprint-friendly item, slot, and lock structs. It provides a technical foundation and reusable tools while keeping your own gameplay rules, interfaces, visuals, and final design under your control.

The system supports RPG, action, survival, adventure, and any project that needs configurable equipment slots. It can be used with your own architecture, other Fab assets, or other ADS Framework systems if your project needs them.

Important:

A Framework is not a template. This system provides a technical foundation, architecture, reusable tools, and integration points, but it does not automatically create your inventory, visual spawning or attachment, sockets, animations, UI, persistence, replication, combat rules, or final gameplay design.

Before purchasing, it is strongly recommended to read at least the Foreword, System Description, and What the System Does Not Do sections of the documentation.

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