Passer au contenu
Média 1 pour l'article Point Clouds Morphing – GPU based point cloud morphing system

Description

Preview video

Executable demo (Win64)

Bake your own mesh tutorial

Point Clouds Morphing - VFX system for GPU‑accelerated point‑cloud transitions via blueprint - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your own custom form based on your static mesh.

99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.

Maximum mesh coordinate size from -32767 to 32767

Update v1.3:

- fixed clipping issue for UE5

- added Opacity parameter

Update v1.2:

- fixed rendering issue on PlayStation4

- added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds

- added new demo map for advanced version

- minor shader optimization for basic version

Features:

- 1 to 16384 points

- Bake system included

- Color, Opacity, Emissive power and Scale transitions are supported

- Blue print interface

- No external software required - only UE and your static mesh

- Wave zoom and position distortions additional effects

- Two demo maps

- Multi sections mesh is supported

Adjustable parameters:

- Points count

- Points size (advanced version)

- Show time

- Morph speed

- Point size

- BoundBox size

- Zoom wave

- Distortion

- Color with opacity, Emissive power, Scale

Formats inclus