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Media 1 for listing Realistic Drivable Raft
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Description

[Quick Tutorial Video]

Enhance your projects with this properly constrained, physics-based Drivable Raft, paired with a high-quality and optimized Dynamic Water System with built-in, dedicated Buoyancy elements. Created specifically for calm water environments such as lakes and rivers, the system simulates soft Gerstner wave patterns, shadow occluded caustics, real-time ripples, splashes, and immersive underwater effects, delivering a rich blend of ambient realism and interactive behavior.

Suitable for both single-player and multiplayer experiences, the Drivable Raft includes a movement-responsive sail and rudder, synchronized character animations, and network-ready functionality. Perfect for open-world, survival, or adventure games.

To explore its full potential, play the available [Demo Level] and refer to the [Documentation] for setup guidance and a deeper understanding of the asset's capabilities.

Key Features

Drivable Raft

🔹Original, handcrafted style, log raft mesh.

🔹Physics-based travel system with player possession.

🔹Character auto-attaches and animates to sit or stand on the raft.

🔹Sail dynamically morphs based on movement and speed.

🔹Rudder animates during steering with character hand sync.

Dynamic Water System

🔹Automatic wet surface simulation via modular material functions.

🔹Buoyancy System with attachable points for full control.

🔹Modular and optimized water plane using scalable instanced tiles.

🔹Supports multiple water bodies when needed.

🔹Tessellated water mesh simulating soft wave dynamics for lakes and rivers.

🔹Real-time ripples, splash effects, and shadow-occluded baked caustics.

🔹Underwater camera effects: waterline and depth-based fogging.

Environment Additions

🔹Realistic ambient fish groups simulated via Niagara particle system.

🔹Automatic procedural landscape material for natural terrain blending.

🔹Includes 16 optimized low-poly rock meshes for world detailing.

And more... (All showcased elements are included)

For any additional questions or update suggestions join the dedicated [Discord Channel].


Updates

(Updates may occur taking customer suggestions and bug reports into consideration.)

Version V2 :

  • Caustic lighting now correctly inherits the rotation and direction of the primary light source (bug fix).

  • The camera mesh associated with the Scene Capture component is now fully hidden.

  • The water surface mesh has been updated to include 6 LOD levels for improved performance across varying distances.

  • Long-distance normal map patterns now smoothly fade out, providing a more realistic visual transition in large bodies of water.

Version V3 :

  • Fixed a bug where the player's speed was affected when below water level but not actually underwater. The blueprint now checks whether the player is underwater before executing the Character Speed function.

  • Since most developers use only a single water plane, the Master Water variable was set to True by default to avoid missing effects.

Included formats