콘텐츠로 건너뛰기
Real World Road Generator 제품 등록을 위한 미디어 1개
0개의 코멘트

설명

Generate real-world road networks in UE5 from live OpenStreetMap data. Enter any latitude/longitude, click download, and get a fully coloured, collidable road mesh instantly, no Play required.

Stop hand-placing spline roads. GeoRoadLoader pulls real street data for any location on Earth straight from OpenStreetMap and builds it into a fully generated, collidable 3D road network inside your level — in seconds, not hours.

Type in a latitude and longitude, hit Download, and watch real roads appear: correct geometry, correct road widths (driven by actual lane counts), and correct road hierarchy (motorways down to service roads), all pulled live from the Overpass API and cached locally as a JSON file you can reuse, edit, or ship with your project.

Documentation and instructions: Link

Built for iteration, not just one-off generation:

  • Roads regenerate the instant you change data or properties — no compiling, no Play-in-Editor required

  • Everything is Blueprint-exposed: trigger downloads, regenerate, query coordinates, and animate the glow effect entirely from Blueprint

  • One component, one Details panel — no separate editor tool window to learn

Three ways to visualise your network:

  • By Highway Class — motorways, primary, residential, service roads each get a distinct, consistent colour — read the road hierarchy at a glance

  • By Individual Road — every road segment gets its own deterministically-generated colour for maximum visual separation (the default, and the look used in the showcase video)

  • By Lane Count — instantly see where your busiest corridors are

Query the network at runtime:

  • Click any road in-game to get its exact latitude/longitude back, with an on-screen coordinate label

  • Convert any world-space location to lat/long (or back) with one Blueprint node

  • Snap gameplay objects to the nearest real road node with a single call

포함된 포맷