Description
Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.
Accessing EOS from Blueprints
To access EOS from blueprints, you have two options:
Redpoint's EOS plugin which is fully supported and well tested.
Epic's plugin which is in beta and has known issues. You must read the important compatibility notes if you intend to use OSB with Epic's plugin: we will not be able to fix these issues as they are bugs in Epic's implementation.
If you're unsure or want the best support, you should use the Redpoint EOS plugin.
Example Projects
Epic's EOS subsystem - please read: important compatibility notes
Online Subsystem Blueprints will work with other subsystems as well, but these are the ones we provide example projects for.
Source Code Access
If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://src.redpoint.games/redpointgames/online-subsystem-blueprints
Features
Auto-generated blueprint bindings to the Unreal Engine online subsystems.
Over 290+ blueprint nodes and 100+ blueprint events to use in your game.
Included formats
- versions