
Descripción
Shao Lei (绍雷) is a modular character for Unreal Engine, inspired by techwear fashion and modern military aesthetics.
The body is based on Shenya’s Body, with slightly broader shoulders.
Llynx shares the same body but with a different face design.
🎬 Shao Lei Showcase
🎬 Llynx Showcase
🎬 UE Techwear Military Female Character Shao Lei & Llynx | Asset Preview
🎬 ShaoLei Materials Overview
🎬 Retargeting Animations for Shao Lei in Unreal Engine 5.6
🎬 ShaoLei Dynamic Meshes and KawaiiPhysics
( More Images at Artstation )
✨ Key Features
Modular Character with interchangeable parts (hairs, outfits, accessories)
Based on Epic UE4 Mannequin Skeleton (compatible with UE5)
Blendshapes: Full Apple ARKit (works with LiveLink)
PBR Textures (4K / 2K)
Modular meshes with additional bones for dynamic simulation (hairs, big jacket, jacket skirt, short pants – works with KawaiiPhysics or Chaos)
Substance Painter Source Files are provided (only for the outfit, rifle & pistol)
Retarget-ready with included poses
UE4, UE5 mannequins
UEFN (Game Animation Sample)
ActorCore APose
TPose for retargeting Mixamo Animations
Modular Parts
Head Accessories: Beret, Facemask, Onimask, Gasmask, Balaclava
Tops: Cowl, Sports Bra, Sleeveless Shirt, Tech Jacket, Raglan, Tactical Top, Tactical Vest, Big Jacket
Arms: Gloves, Long Gloves, Elbow Sleeves
Belts: Belt A, Belt B, Holster
Bottoms: Tight Pants, Short Pants, Tactical Pants, Jacket Skirt
Legs: Shin Guard, Boots, Tall Boots
📦 Package Includes
Meshes
Multiple versions of ShaoLei (68k–72k tris)
Modular clothing sets (jacket, tops, pants, short pants, cowl, beret, belt, boots, etc.)
4 Hair Styles
Accessories (Beret, Face mask, Gas mask, Oni mask, Belts, etc)
2 Weapons: Pistol, Rifle
Demo Animations
Basic movement set (Idle, Walk, Run, Jump) – retargeted from UE4 mannequin
Sample animations from Paragon characters and Windwalker Echo (demo only)
Textures
Head: 2K
Body: 4K
Hair: 4K (with depth, alpha, root masks)
Clothes & Accessories: Mostly 2K
Non-Square Horizontal (2x1k) : Onimask, Sports Bra
Non-Square Horizontal (4x2k) : Tactical Pants, Short Pants, Tight Pants
Non-Square Vertical (1x2k): Shin Guard
Rifle: 4k
Pistol: 2k
ORM Texture. AO, Roughness and Metallic are packed to RGB channels.
Materials with tint and color controls
🛈 Technical Details
Polycount:
ShaoLei (12 variant presets):
ShaoLei 1: 108.3k
ShaoLei 2: 90k
ShaoLei 3: 88.9k
ShaoLei 4: 86.5k
ShaoLei 5: 106.9k
ShaoLei 5b: 117.6k
ShaoLei 5c: 92k
ShaoLei 6: 87k
ShaoLei 7: 131.7k
ShaoLei 8: 82.2k
ShaoLei 9: 70.6k
ShaoLei 10: 78.5k
Full body base: 38.4k Tris
Hair:
Hair1: 19.8k
Hair2: 21.5k
Hair3: 22.8k
Hair4: 16.4k
Clothing pieces:
Beret: 2.1KFacemask: 1.1K
Onimask: 3.1K
Gasmask_Square: 7.8K
Gasmask_Round: 9.2K
Balaclava: 2.6K
Cowl: 12.7K
Sports_Bra: 2K
Sleeveless_Shirt: 4.2K
Tech_Jacket: 9.9K
Raglan: 10.3K
Tactical_Top: 6.9K
Tactical_Vest: 9.1K
Big_Jacket: 17.5K
Gloves: 5.9K
Long_Gloves: 6.7K
Elbow_Sleeves: 2.3K
Belt_B: 5.9K
Belt_A: 2.5K
Tight_Pants: 3.5K
Short_Pants: 6K
Tactical_Pants: 11.1K
Jacket_Skirt: 2.5K
Holster: 6.8K
Pouches_A: 2.6K
Shin_Guard: 1.6K
Boots: 10.4K
Tall_Boots: 31.2K
Rifle: 41.6K
Pistol: 3.8K
Skeleton: Epic UE4 Mannequin (no extra bones)
Additional bones are only for modular meshes (Big Jacket, Hairs, Jacket Skirt, Short Pants)
Notes:
No LODs
No Blueprints (demo only)
No gameplay-ready animations (demo only)
Additional details: https://miica37.github.io/characters/shaolei
📩 Support
For questions or issues, contact: [email protected]























