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QTEKit: Drop-In Cinematic QTE System (GAS & Replicated)

Build grabs, executions, and takedowns that work in singleplayer and co-op, without writing a state machine.

Add one component, create a data asset, and start your QTE with a single Blueprint node.

What you get

  • Press, Mash, and Hold steps with time limits, wrong-input rules, delays, and scoring

  • Server-authoritative and replicated, with paired-actor events for zombie grabs, boss holds, and team executions

  • Safe input locking with stacking handles, so systems don't unlock each other

  • Cinematic presentation from data: montages, Level Sequences, and blended slow-mo per step

  • Optional GAS add-on with abilities, effects, and interrupt tags

  • C++ source and automation tests, with full Blueprint support

Know before you buy: steps run in a linear sequence; one QTE per component at a time. Example animations target the UE5 Mannequin skeleton. All demo assets including the demo map are included in the demo folder.

-DEMO

-QUICK START VIDEO

-DOCUMENTATION

QTEKit

  • C++: 33 source files in the QTEKit module, 13 in QTEKitCore, and 15 automation test files.

  • Data assets: 8

  • Animations: 18, covering the punch and basketball sequences and their montages

  • Audio: 10, which is 6 sound files and their cues

  • Blueprints: 3 (BP_Ball, BP_NPC, BP_QTEComponent)

  • Materials: 2

  • Models: 11, including SK_Ball, its skeleton and physics asset, SM_Hoop, and the ball animations

  • Sequencer: 4 camera moves

  • Input actions: 3

  • UI: 4 (BP_QTEHUD, BP_QTEPrompt, M_Icon, QTEIcon)

QTEKitGAS

  • C++: 14 source files and 2 test files

  • Data assets: 1 (DA_QTEGas_Press)

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