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Media 1 for listing Auto LOD Tool Basic
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Description

AutoLOD Tool is an editor-only plugin for Unreal Engine 5 that lets you generate LODs (Level of Detail) for selected Static Mesh assets with a single click. It’s built for creators who need to apply the same LOD profile to dozens (or hundreds) of meshes quickly—without manually configuring each asset.


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KEY FEATURES

- One-click batch LOD generation: Works with meshes selected from the Content Browser or directly from the Level/Viewport.

- Safe sequential processing (queue): Processes meshes one-by-one instead of all at once, helping prevent editor freezes or crashes during heavy LOD generation.

- Custom LOD percentage profile: Example: 75, 50, 20, 10, 5

  (LOD1–LOD5 triangle percentage relative to LOD0)

- Screen Size control:

  - Auto Compute: Uses Unreal Engine’s automatic LOD screen-size/distance calculation

  - Manual Screen Sizes: Example: 0.80, 0.60, 0.45, 0.35, 0.25, 0.15

- Optional Auto Save: Automatically saves assets after LOD generation.

- Live selection list: The panel updates to reflect your current selection.

- Status & reporting: Shows progress and processing status in the panel.

- Nanite warning: Warns when Nanite is enabled, since traditional LODs may not be used as expected.


HOW TO USE

1) In UE5 Editor, select Static Meshes:

   - from the Content Browser (multi-select supported), or

   - from the Level/Viewport

2) Open the tool:

   Tools > Auto LOD > Open Auto LOD Tool

3) In the panel:

   - Enter your LOD % profile

   - (Optional) If Auto Compute is disabled, enter Manual Screen Sizes

   - (Optional) Enable Save Assets

4) Click “GENERATE LODs”.

   The tool will process meshes sequentially and generate LODs automatically.

Included formats