转至内容
商品 Cool Magic Dots parametrical shader + EXTRA material & models | by SilverCord-VR 的媒体 1
0 条评论

描述

  • Cool, optimized parametrical animated dots shader

  • 5 EXTRA potion bottles models

  • EXTRA parametrical Potion Bottles material & cork material

Our team, SilverCord-VR offers to you the shader for the parametrical and animated dots \ effect masks.

It is good optimized, fast and flexible. With the help of the Magic Dots function, you can depict animated sparks, bubbles or similar effects on any object that has a suitable UV maping.

The EXTRA Potion Bottle material offers to you example of usage and flexible shader itself you can use on your models. It can change a wide range of the parameters, animations, size, colors, border, mixture level. etc.

Video of parameters overview for Potion Bottle material and Magic Dots parametrical shader - https://youtu.be/x0hFTIc2RUk

Documentation - https://silvercord-vr.com/magic-dots-shader-creating-dynamic-procedural-visuals-in-unreal-engine/

Video Preview Magic Dots parametrical shader - https://youtu.be/JEiC-2d6aoQ

Video preview Potion Bottles - https://youtu.be/U2M5Xm35GlQ

This product supports, but does not require Nanite for Static Meshes. Learn more about Nanite here:

https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine?application_version=5.6

Detailed overview:
Magic Dots Shader by SilverCord-VR is a highly optimized, fast, and flexible parametric material function designed for creating dynamic animated dots, visual effects, and custom texture masks in Unreal Engine.

With the versatile MF_MagicDots function, you can effortlessly add animated sparks, boiling bubbles, sci-fi grids, or magical glowing effects to any 3D asset with proper UV mapping.

What's Included:

- Optimized Material Function: Easily integrates into any master material setup. Supports both planar and spherical 3D mapping.

- 5 EXTRA Potion Bottle Models: Game-ready stylized 3D assets to kickstart your project.

- Parametric Bottle Material (with the fake liquid level) & Cork Materials: Fully customizable shaders showcasing practical implementations. Adjust fill level, glass border Fresnel, dots/bubble animations, colors, and emissive strength on the fly.

Perfect for environment artists, tech animators, and VFX designers looking for lightweight, textureless procedural shaders.

包含格式