Skip to content
Media 1 for listing Survivor's Case — Grid Inventory & Examine Kit

Description

Give players a reason to open their inventory. Survivor's Case is a complete, Blueprint-only grid inventory system for Unreal Engine 5 — built around the moment players linger on longest: turning an item over in their hands.

Walk up, press E, and the item is yours. Click any slot and it opens in a dedicated 3D examine screen — drag to rotate, scroll to zoom, lit like a museum case. Every item is data-driven, so naming, icons, meshes, weight, and rarity are designer-editable with zero code.

KEY FEATURES

• Grid-based inventory UI — open/close on a single input, gamepad-ready (Enhanced Input)

• Walk-up pickup with on-screen prompt ("Press E to pick up")

• Automatic stack merging for stackable items

• Drop items back into the world — correct mesh, physical spread, no floating cubes

• Cinematic 3D Examine Screen — mouse-drag rotate, scroll-wheel zoom, studio lighting

• Item combine framework — merge two items into a result item, ready to extend

• Fully data-driven item struct: name, description, icon, mesh, weight, rarity, stack size, combine data

• 100% Blueprint — no C++, no compiling, drop into any project

• Localization-ready text fields on every item

• Demo scene included — a small multi-room showroom with 9 sample items and full collision

WHAT'S INCLUDED

This package is the Inventory System — the grid UI, pickup/drop/stack logic, item struct, and the 3D examine screen.

The demo level also includes a basic ThirdPerson character and simple save-point props so you can see the inventory working in a real scene. These are demo scaffolding only, not separate supported systems. A standalone Save System kit and Menu kit are planned as separate releases.

Included formats