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Procedural Carpet Generator – Image to PBR Carpet

Turn your own images and patterns into detailed, fully customizable PBR carpets with just a few steps.

▶ Video Demonstration:
See the Procedural Carpet Generator in action and explore its features and workflow here:
[YouTube Link]

Procedural Carpet Generator is an SBSAR-based procedural tool designed to create realistic carpet materials directly from an input image. Simply load your pattern, generate the carpet, and customize its colors, fibers, material properties, pattern placement, shape, size, and edge details through an easy-to-use parameter interface.

The generator automatically processes the input image using an 8-color channel system. You can preserve the original colors of your image or switch to Custom Colors and individually customize each detected color channel.

Each color channel provides independent control over:

Color • Fiber Direction • Roughness • Metallic

This makes it possible to create completely different carpet variations from the same source pattern without manually rebuilding textures.

Procedural Fiber Control

Customize the overall fiber structure of the carpet using global fiber variation controls.

Adjust fiber size and direction variation to create anything from clean and uniform surfaces to more irregular, handmade-looking carpets.

Included presets provide quick starting points:

Standard Carpet • Soft Plush • Short Pile • Handmade Rough

Custom Carpet Shapes

The generator is not limited to standard rectangular carpets.

Shape and size controls allow you to create different proportions and forms, including:

Rectangle • Square • Round • Oval

Corner roundness and overall carpet proportions can also be customized directly from the generator.

Procedural Edge Overlock

Carpet edges feature a customizable procedural overlock system.

Control:

Overlock Color • Overlock Width • Fiber Direction • Direction Variation • Roughness • Metallic

This allows the border to match the carpet design or use a completely different material appearance.

Full Pattern Control

Your input pattern can be adjusted without editing the original image.

Control:

Pattern Tile • Pattern Rotation • Pattern Offset

Easily reposition, rotate, or repeat a pattern to fit different carpet dimensions.

Material Controls

Additional global controls provide further customization of the final surface, including:

AO Intensity • Normal Intensity • Random Seed

PBR Outputs

The generator dynamically produces:

Base Color • Normal • Roughness • Height • Ambient Occlusion • Metallic • Opacity

SBSAR Workflow

The included SBSAR file can be used in compatible applications and engines that support the Substance/SBSAR workflow, required parameters, and image inputs.

Compatibility and available functionality may vary depending on the host application's Substance integration.

Key Features

  • Image-to-Carpet procedural workflow

  • Custom image/pattern input

  • 8 individually customizable color channels

  • Original Image Colors and Custom Colors modes

  • Individual Fiber Direction, Roughness and Metallic controls per color

  • Procedural fiber variation

  • 4 ready-to-use carpet presets

  • Rectangle, Square, Round and Oval carpet creation

  • Adjustable carpet dimensions and corner roundness

  • Procedural customizable edge overlock

  • Pattern Tile, Rotation and Offset controls

  • AO and Normal intensity controls

  • Random Seed variation

  • Up to 4K output

  • Complete PBR output set

  • SBSAR included

  • Example carpet materials included

  • Unreal Engine demonstration/overview scene included

One image. Multiple styles. Endless carpet variations.

Important – Unreal Engine Requirement

To use the Procedural Carpet Generator (.SBSAR) directly inside Unreal Engine, the Substance 3D plugin for Unreal Engine must be installed and enabled.

UE 5.8 Notice:
Unreal Engine 5.8 is currently not listed as supported because the required Substance 3D plugin is not yet available for UE 5.8. Support will be added once a compatible plugin version becomes available.

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