
Opis
This C++ Plugin is a collection of functions and blueprints for drawing paths, borders and arrows in editor and at runtime, with lots of settings.
By combining together different functions and pre-made examples from this plugin, you can create your own tools for drawing paths or borders.
Video | Playable Demo | Documentation | Example Project
Example Project will help you learn how to use this plugin effectively.
You can find more information about functions and blueprint examples, and more detailed descriptions of them, in the Documentation.
Features:
High performance
Contains more than 30 functions that you can use in Blueprints to create and edit paths
Can be edited and generated at Runtime, in the Editor and in the Sequencer
Extensive customization options like: corner rounding, color, translucency, thickness, UV scaling and offset, looping, visibility through objects, dashed line effects, border expansion and contraction, ability to limit paths by distance, etc.
Contains basic examples of in-game movement of single characters and groups using the paths
Main path parameters can be edited at Runtime or in the Sequencer
Has customizable visibility effects for parts of paths that are obstructed by objects
Paths can be baked into a single static mesh
Materials can have Moving, Rotating and Scaling animations.
Both the Blueprints and the C++ code contain comments
Source code is also included along with the plugin
You can check out a similar asset that i've made: Path Tracer Toolkit
This Table shows how these assets differ from each other.












