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Medios 1 para el artículo Exposure Debugger – False Color & Zebra Tool for UE5
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Descripción

This lightweight exposure helper is designed for Unreal Engine 5 and runs entirely in the editor. It provides False Color and Zebra overlays directly in the viewport, ideal for lighting artists, cinematographers, and technical directors who want fast visual feedback on scene exposure.

🔹 Includes

  • False Color exposure view with multiple presets (SDR / HDR / Log-style)

  • Optional Zebra overlay for highlight clipping

  • Clean, compact Editor Utility Widget UI

  • Adjustable exposure range and thresholds (min/max, intensity, inversion, etc.)

  • Blueprint-only setup, easy to customize and extend

🔹 Use cases

  • Match exposure across shots and environments

  • Quickly spot over-exposed and under-exposed areas without changing your post-process

  • Support cinematic and lookdev workflows with consistent exposure references

🛠️ Editor-only. No runtime cost. Designed as a practical visual aid, not a calibrated measurement device.

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