
Opis
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Nature Manufacture : We create assets for games and apps since 2014.
This pack is:
Huge library of 100% scanned assets, carefully optimized, atlases, LOD’ed, all textures are 4096x4096;
A group of materials that will bring better quality and simplify your workflow.
Decals that will improve the quality of your project;
Coast, Dunes, Desert, Dry, Beach, Island, Shoreline Environment;
Tilled scanned cliffs that are ready for use with splines;
Landscape nanite properly, height-blended 8 layers shader;
All files from the video are included in the asset. The video was recorded with Unreal Lumen settings;
River blueprint to generate river splines;
Big 1x1 km demo scene map from video ;
Artistic content:
42 bushes of beach rose and buckthorn with LOD's;
36 grass, flowers, and plant objects;
9 oak trees with LOD's and cross as last LOD
17 pine trees from the plant up to bigger trees with LODs and cross as the last LOD
17 tilled cliffs, slopes with LODs in with blueprints, normal and top covered by sand, grass, clay, or any other texture. These objects can be used with spline tools, allowing them to be bent and placed in a very effective way without a repetitive effect.
14 decals from wet shore, clay, rocks, pebbles to different sand types and dunes
9 Dry driftwood, logs
12 Woden fence with rope meshes. Suitable for spline systems
11 Wooden sea poles
2 square meshes: rocks and clay, which you can place and mix with terrain objects or 3d meshes. Similar to decal objects but as 3d mesh
10 Roots objects from a small plant up to a big tree root.
7 seaweed and shell models
1000x1000 Units Demo Scene from Video. The effective playground is smaller as we focus on shoreline but you can place your gameplay there.
85 Ground textures in 28 sets, 28 materials, all of them contain albedo/height, roughness, ao, normal map: BC(RGB)H(A), MT(R)/R(G)/AO(B), N(RGB);
Ground textures you will find: sand, clay, rocks, pebbles, grass, stones, litter, algae, moss, dunes, plants.
20 stamp landscape brushes, height textures 4096x4096
Sea and River materials. Sea will work after you turn on the Unreal Water Plugin.
All textures contain: Albedo, Normalmap, Metallic, Height, AO, Roughness.
Cliff shaders have wetness vertex color (R), top cover shading (G) and (B);
All opaque shaders/materials support landscape blend runtime virtual texturing (RVT) checkbox
Dependencies and plugins:
Turn on unreal water plugin for sea object.
Edit -> Plugins -> Water -> Turn it on
Without a water plugin demo scene may not show up, but you can turn the water plugin on, remove the unreal sea object, and turn it off again. You may use the demo scene with your own water system.
Turn on the distance field for foam on sea surface and use RVT virtual blend between cliffs and other models with the landscape
Edit -> Project Settings -> Generate Mesh Distance Fields -> Turn it on























