
描 述
CATALOG DETAILS | VIDEO REVIEW | VIDEO TEST CUBEMAP
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Other additional content: Cinematic LUTs Kit | Cinematic LUTs Kit 2 | Dark LUTs Kit | Lens Dirt Mask Effects
Used for adding reflections on objects with reflective surface.
Cube maps are used as additional or replacement for the main reflection from the scene. Depending on the application in actors.
The package contains point light sources that imitate lamps of complex shape and light walls for uniform filling of the scene.
Some cubemaps can be used to uniformly illuminate environments and rooms, eliminating light artifacts on walls in the form of color differences from reflections from the scene.
There are many similar light sources in the pack, but at the same time they can affect the reflections and illumination of the environment and objects on the stage in different ways.
Textures can be applied to the following cubemap-enabled actors:
SkyLight (fill light, affects the whole scene)
SphereReflectionCapture, BoxReflectionCapture (replaces reflections in the actor radius)
PostProcessVolume or Camera actor supporting cubemaps (add layer reflections in the volume zone or camera view)
ExponentialHeightFog (InscatteringFog, sets specified fog color or gradient)
Static Mesh viewer (in preview scene settings)
etc
Features:
Create sharp & soft reflections
Create presentations for your products with studio lighting
Some of the textures can be used for uniform illumination for environments & interiors
Adds light reflections with complex shapes on models made of reflective materials
Included map presets with lighting
Texture Resolutions:
64x64
256x16
512x512
1024x512
1024x768
1024x1024
2048x1024
4096x1024
4096x4096
Number of Textures:
Total count: 868
Cubemap: 861
LUT: 6
Lens Dirt Mask: 1
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Mobile: (Yes)
Important/Additional Notes:
Size: 1022 МБ
Car not included
On car apply materials from "Automotive Materials" (Epic Games, Epic Content)
Gun not included, used models from "Chamfer Zone Weapons"
Not tested on UE5, because this engine version uses realtime reflections.





















