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This pack is Epic MegaGrants Recipient
Nature Manufacture : We create assets for games and apps since 2014.
This pack is:
Big lava environment library rocks and lava rivers that support landscape splines and the Unreal water plugin: lakes, rivers, shallow water simulation live and baked. With that pack, you can easily build a volcanic interior or exterior map. It's perfect for dugeons and caves where lava emission can light whole rooms. All meshes are in nanite and non-nanite versions.
Lava rivers, lakes:
landscape splines, our blueprints, and unreal water plugins support.
hot and frozen variants
automatic heat via slope,
flowmap support: source from textures, water sim, or vertex color
multiple layers, height-blended
nanite support
RVT landscape blend and heat
vertex paint support (layers blend, heat)
vertex offset for non-Nanite setup
UV noise and distortion
Lava rocks, cliffs:
vertex paint: heat (R), layers (G,B,A) support.
materials with multiple layers and a top cover, planar, triplanar mapping.
big, small, medium, with multiple lava rock types
nanite and non-nanite support
12 big/medium rocks, 8 small, 9 cliffs
Landscape material:
8 layers with an optional 9 emission mask layer.
height-blended
nanite support
holes support
emission setup per layer
Landscape textures 20 sets:
sand, rock, cliff, pebbles, snow, lava structures, all in 4096x4096 resolution with emissive masks.
20 Niagara particles:
waterfalls
bubbles and splashes
smokes and distortion
explosions
Demo map: 2x2km with multiple objects that show possibilities.
7 Decals with emission in 3 variants:
albedo, normal, maskmap emission
normal maskmap emission
maskmap emission
5 Background mountains: from big to smaller mountains
9 Landscape stamps for terrain level design
Spline blueprint for rivers
Dependencies and plugins:
Enable the Unreal Water plugin for lava simulation objects and demo scene.
Edit -> Plugins -> Water -> Turn it on
Edit -> Plugins -> Water Extras-> Turn it on
Edit -> Plugins -> Water Advanced -> Turn it on
Turn on the distance field for RVT virtual blend effects between cliffs, lava objects, and other models with the landscape
Edit -> Project Settings -> Generate Mesh Distance Fields -> Turn it on
You can always remove simulation objects from the demo scene and use it without water plugins, just landscape splines or our blueprints.

















