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Média 1 pour l'article Lava & Volcano - Environment Set

Description

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Showcase YouTube Video Link

Tutorial YouTube Video Link

This pack is Epic MegaGrants Recipient

Nature Manufacture : We create assets for games and apps since 2014.

This pack is:

Big lava environment library rocks and lava rivers that support landscape splines and the Unreal water plugin: lakes, rivers, shallow water simulation live and baked. With that pack, you can easily build a volcanic interior or exterior map. It's perfect for dugeons and caves where lava emission can light whole rooms. All meshes are in nanite and non-nanite versions.

Lava rivers, lakes:

  • landscape splines, our blueprints, and unreal water plugins support.

  • hot and frozen variants

  • automatic heat via slope,

  • flowmap support: source from textures, water sim, or vertex color

  • multiple layers, height-blended

  • nanite support

  • RVT landscape blend and heat

  • vertex paint support (layers blend, heat)

  • vertex offset for non-Nanite setup

  • UV noise and distortion

Lava rocks, cliffs:

  • vertex paint: heat (R), layers (G,B,A) support.

  • materials with multiple layers and a top cover, planar, triplanar mapping.

  • big, small, medium, with multiple lava rock types

  • nanite and non-nanite support

  • 12 big/medium rocks, 8 small, 9 cliffs

Landscape material:

  • 8 layers with an optional 9 emission mask layer.

  • height-blended

  • nanite support

  • holes support

  • emission setup per layer

Landscape textures 20 sets:

sand, rock, cliff, pebbles, snow, lava structures, all in 4096x4096 resolution with emissive masks.

20 Niagara particles:

  • waterfalls

  • bubbles and splashes

  • smokes and distortion

  • explosions

Demo map: 2x2km with multiple objects that show possibilities.

7 Decals with emission in 3 variants:

  • albedo, normal, maskmap emission

  • normal maskmap emission

  • maskmap emission

5 Background mountains: from big to smaller mountains

9 Landscape stamps for terrain level design

Spline blueprint for rivers

Dependencies and plugins:

  • Enable the Unreal Water plugin for lava simulation objects and demo scene.

    • Edit -> Plugins -> Water -> Turn it on

    • Edit -> Plugins -> Water Extras-> Turn it on

    • Edit -> Plugins -> Water Advanced -> Turn it on

  • Turn on the distance field for RVT virtual blend effects between cliffs, lava objects, and other models with the landscape

    • Edit -> Project Settings -> Generate Mesh Distance Fields -> Turn it on

  • You can always remove simulation objects from the demo scene and use it without water plugins, just landscape splines or our blueprints.

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