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ZDeepLinks – Windows Deep Link Plugin for Unreal Engine

Launch your Unreal Engine application directly from custom web URLs and receive URL data inside Blueprint.

ZDeepLinks provides a simple, Blueprint-friendly way to integrate Windows custom URI deep links into Unreal Engine projects.

A web page, browser, launcher, or external application can open a custom URL such as:

mydemo://preview/?code=1234

Your Unreal application can then read the URL, route, and parameters and use them in your own game or application logic.

Key Features

đź”— Custom URI Deep Links

Launch your packaged Unreal Engine application using a custom URI scheme.

Example:

mydemo://preview/?code=1234

The plugin automatically detects and parses the deep-link URL when the application starts.

🎯 Route Support

Read the route from the incoming URL.

Example:

mydemo://preview/?code=1234

Returns:

preview

Your project can decide what the route means and what action should be performed.

🔑 Query Parameter Support

Read individual parameters directly from Blueprint.

Example:

mydemo://preview/?code=1234&user=John&room=Lobby

You can retrieve:

• code → 1234

• user → John

• room → Lobby

📦 Multiple Parameters

ZDeepLinks supports multiple query parameters within the same deep-link URL.

You can retrieve individual parameters or access the complete parameter array.

đź§© Blueprint-Friendly

No custom C++ implementation is required in your project to read deep-link information.

Blueprint nodes include:

• Is Deep Link Available

• Get Deep Link URL

• Get Deep Link Route

• Get Deep Link Parameter

• Get Deep Link Parameters

• Clear Deep Link

📢 Deep Link Event

Use the built-in:

On Deep Link Received

event to react to incoming deep-link data.

The event provides:

• URL

• Route

• Parameters

⚙️ Configurable Protocol Scheme

Configure your custom URI scheme from:

Project Settings → Plugins → ZDeepLinks

Example:

mydemo

The plugin automatically handles the :// portion.

🪶 Generic Architecture

ZDeepLinks does not impose application-specific behavior.

The plugin only receives and parses the deep link.

Your project controls what each route and parameter does.

This makes the plugin suitable for many types of applications.

Example Use Cases

ZDeepLinks can be used for:

• Login and authentication flows

• Invite links

• Room or session joining

• Content previews

• Launcher integration

• Game mode selection

• Application commands

• Account verification flows

• External website → Unreal application communication

• Browser → Unreal application workflows

Example Blueprint Flow

A typical implementation can be:

Event Construct

↓

Is Deep Link Available

↓

Branch

↓

Get Deep Link Route

↓

Check Route

↓

Get Deep Link Parameter

↓

Process Data

↓

Open Screen / Continue

↓

Clear Deep Link

Your application remains in control of the actual gameplay or application logic.

Example

Incoming URL:

mydemo://preview/?code=1234

ZDeepLinks provides:

URL

mydemo://preview/?code=1234

Route

preview

Parameter

code

Value

1234

You can then use the value directly in Blueprint.

Windows Support

ZDeepLinks currently supports:

Platform

• Windows 64-bit (Win64)

Unreal Engine

• UE 5.5

• UE 5.6

Plugin Version

• 1.0.0

Current version focuses on Windows custom URI deep-link support.

​

Designed for Unreal Engine Developers

ZDeepLinks keeps the implementation simple:

External URL

↓

Windows

↓

Unreal Engine

↓

ZDeepLinks

↓

Blueprint

↓

Your Application Logic

The plugin handles the URL parsing so you can focus on what your application should do with the received data.

Documentation Included

The plugin package includes documentation covering:

• Plugin installation

• Protocol configuration

• Blueprint integration

• Route handling

• Query parameters

• Multiple parameters

• Deep-link events

• Clearing processed links

• Windows testing

• Example implementation

Requirements

• Unreal Engine 5.5 or newer supported version

• Windows development environment

• Windows packaged application for deep-link testing

Important

ZDeepLinks currently handles cold-launch deep links, where the Unreal application is launched through the custom URI.

Warm-launch / single-instance deep-link handling is not included in the current version.

Documentation

ZDeepLinks
Windows Custom URI Deep Links for Unreal Engine

Created by ZedStudioz

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