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Media 1 for listing Stylized Medieval City

Description

Watch the video to see all the beauty in motion: YouTube

All of the pictures and YouTube videos include this "stylized medieval city" set
This product supports Lumen for Unreal Engine 5.0+ (https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/)

Meshes:

Modular - 36 modular objects

  • Objects can be docked together and build a variety of architecture. You can build a bridge, a house, castle walls with towers and decorate it all with small objects and plants.

Props - 19 props objects

  • You will be able to fill your environment with life thanks to well-detailed and lively props.

Vegetation - 58 vegetation objects

  • The set includes 27 assorted flowers, 3 types of grass, 11 ivy, 11 rocks, 3 bushes, and 3 trees. This is enough to create unique and huge forests, natural environments and whatever else you want.

Visual Effects:

5 visual effects made in niagara.

  • Butterflies. The effect of flying butterflies with the adjustment of color, speed and strength of wingbeat in the material.
  • Dust. A faintly visible dust, which creates the effect of the vividness of nature.
  • Falling leaves. Falling leaves effect, with color and leaf size adjustments via material and niagara system.
  • Flying Leaves. The effect of leaves flying in the wind, with color and size adjustments
  • Wind Lines. The effect of the wind lines, creating a sense of movement in the scene. Lines can be adjusted in color, and the strength of transparency in the material and with niagara systems.
  • Smoke. The effect of smoke from a chimney.

Materials:

14 materials with a large number of settings and the ability to adjust to your project

Layered material

  • 6 layers of textures.
  • Zero layer
  • Red layer
  • Green layer
  • Blue layer
  • Alpha layer
  • Unique layer
  • Ability to turn on or off unnecessary features and textures (For material optimization)
  • Vertex Paint
  • Texture Tile Tuning
  • Adjust the intensity of normal map
  • Color tint setting
  • Setting texture strength, height, and contrast 
  • Texture projection function from top to bottom, creating a fallen snow or moss effect
  • Adjusting the strength, blurring, and position of textures that are projected from top to bottom
  • Ability to use unique object textures with multiple UV channels
  • Mixing with Landscape (RVT)

Water Material

  • Deep color adjustment, water color, depth color, breakup color.
  • Adjusting the strength and size of the normal.
  • Shoreline effect from objects
  • Adjusting shorelines. Adjusting the size, number of lines, noise.
  • Setting the water speed.
  • Adjust transparency, metallicity, and roughness.

Grass Material

  • Mixing of two colors in a gradient from bottom to top. Adjusting the strength of the gradient
  • Alfa texture color variation by world position
  • Adjusting texture size and color
  • Vertex wind animation
  • Adding a wind texture that appears at the world position
  • Adjusting the color, direction, speed, and strength of the wind

Flowers material

  • Can do all the same things as the grass material

Leaves Material

  • Changing the shape of leaves through alpha texture
  • Adjust leaf color and gradient on all leaves at once
  • Adding a slight glow-blur on the edges of all leaves
  • Adjusting the glow-blur color
  • Wind animation
  • Adjusting the strength, speed, and intensity of the wind

Props material

  • Adding unique mesh textures
  • Emissive texture
  • Mixing with Landscape (RVT)

Landscape material

  • Using lots of textures to draw
  • Changing the texture tile

Material of wind lines

  • Wind lines are set up for niagara systems

Decal material

  • Ability to use an optimized texture divided into 4 squares.
  • Parallax function

Butterfly material

  • Color tuning 
  • Adjustment of force, speed and frequency of wingbeat

Smoke

  • Smoke are set up for niagara systems

Included formats