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Hyper Skill Level Manager v4 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Discord๐Ÿ’ฌ Demo ๐Ÿ“Overview ๐Ÿ“ท Migrating level manger vid | Quickstart guide and Documentation ๐Ÿ“‘

Hyper Skill Level Manager v4

Premium, tag-based progression system for seamless multiplayer survival, RPG, or shooter projects.

Define skills in seconds, feed XP from any in-game event, and level them up with a smart growth curve. Passive events (crafting, pickups) and dynamic events (AI kills, world actions) route XP automatically through refactored listener logic and drop-in XP containers. Fully modular and already wired to the Multiplayer Survival Template Pro and every Hyper v3 module.

Key Features
  • Skill definitions โ€“ add, edit, or remove skills via DataTables and tags

  • Flexible XP input โ€“ grant XP from Blueprints, items, AI, quests, crafting, interaction, more

  • Smart level curve โ€“ growth-factor algorithm for balanced progression

  • Live UI hooks โ€“ built-in XP gain & level-up widgets

  • Stat tracking โ€“ level, XP, max XP, percent, total, awarded points, caps, growth factor

  • Passive vs dynamic XP โ€“ handled by listener logic or drop-in XP containers on actors

  • Datatable-driven โ€“ clean modular tables for skills & XP rules

  • Event-ready โ€“ ideal base for reward trees, attribute boosts, unlocks

  • Ecosystem-ready โ€“ plugs into Unlock, Attribute, Ability, Quest, Combat, Crafting, Inventory, MST Pro

Built on 50 000 Hours of Experience

Every Hyper system embodies 50 000+ hours of real-world Unreal development. Scale from prototype to full production with proven tech.

About the Developer

Hi, Iโ€™m Eric, Company Lead at Games by Hyper. After years in C-level IT & cybersecurity I went all-in on game dev. I teach gamdev in Amsterdam and run a Discord of 4 000+ developers, sharing modular tools that help indies and studios build their dream games.

Why Hyper?

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