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Discord๐ฌ Demo ๐Overview ๐ท Migrating level manger vid | Quickstart guide and Documentation ๐
Hyper Skill Level Manager v4
Premium, tag-based progression system for seamless multiplayer survival, RPG, or shooter projects.
Define skills in seconds, feed XP from any in-game event, and level them up with a smart growth curve. Passive events (crafting, pickups) and dynamic events (AI kills, world actions) route XP automatically through refactored listener logic and drop-in XP containers. Fully modular and already wired to the Multiplayer Survival Template Pro and every Hyper v3 module.
Key Features
Skill definitions โ add, edit, or remove skills via DataTables and tags
Flexible XP input โ grant XP from Blueprints, items, AI, quests, crafting, interaction, more
Smart level curve โ growth-factor algorithm for balanced progression
Live UI hooks โ built-in XP gain & level-up widgets
Stat tracking โ level, XP, max XP, percent, total, awarded points, caps, growth factor
Passive vs dynamic XP โ handled by listener logic or drop-in XP containers on actors
Datatable-driven โ clean modular tables for skills & XP rules
Event-ready โ ideal base for reward trees, attribute boosts, unlocks
Ecosystem-ready โ plugs into Unlock, Attribute, Ability, Quest, Combat, Crafting, Inventory, MST Pro
Built on 50 000 Hours of Experience
Every Hyper system embodies 50 000+ hours of real-world Unreal development. Scale from prototype to full production with proven tech.
About the Developer
Hi, Iโm Eric, Company Lead at Games by Hyper. After years in C-level IT & cybersecurity I went all-in on game dev. I teach gamdev in Amsterdam and run a Discord of 4 000+ developers, sharing modular tools that help indies and studios build their dream games.
Why Hyper?
Fully modular ecosystem
Clear, well-organized Blueprints
Designed for flexibility, performance, maintainability
Active Discord & verified-buyer forums
Optional learning courses:








