
Açıklama
An ornate Victorian-style coat rack (hall tree), modeled from scratch with a turned column, carved scrollwork, and aged brass hooks. Suited for interior environments, archviz, and real-time cinematic scenes. Built to real-world scale and ready to drop into your scene.
Technical details
Triangles: 162,944 (single mesh)
Objects: 1 · Materials: 1 · Texture sets: 1
Workflow: PBR Metallic/Roughness
Texture resolution: 2048×2048 (PNG)
Real-world scale (meters); pivot at base center
UV: 2 channels — UVMap (texture), EXTRA00 (AO)
LODs: none · Collision: none
Formats included
FBX · GLB · Texture maps (PNG)
Texture maps
Base Color — T_Hanger_C
Metallic — T_Hanger_M
Roughness — T_Hanger_R
Normal (OpenGL) — T_Hanger_N_OpenGL
Normal (DirectX) — T_Hanger_N_DirectX
Ambient Occlusion — T_Hanger_O
Notes
Normal maps: both OpenGL and DirectX are included. Use DirectX for Unreal Engine; use OpenGL for glTF, Blender, Maya, and most other engines/DCCs. If surface detail appears inverted, switch to the other map.
UV channels: UV0 carries all texture maps (mirrored/repeated detail is offset to the adjacent tile by design). UV1 is a dedicated non-overlapping channel used only by the AO map — sample the AO map with UV1; all other maps use UV0.





