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Mídia 1 do anúncio Victorian Coat Rack / Hall Tree / Hanger — Ornate Carved Hardwood Stand

Descrição

An ornate Victorian-style coat rack (hall tree), modeled from scratch with a turned column, carved scrollwork, and aged brass hooks. Suited for interior environments, archviz, and real-time cinematic scenes. Built to real-world scale and ready to drop into your scene.

Technical details

  • Triangles: 162,944 (single mesh)

  • Objects: 1 · Materials: 1 · Texture sets: 1

  • Workflow: PBR Metallic/Roughness

  • Texture resolution: 2048×2048 (PNG)

  • Real-world scale (meters); pivot at base center

  • UV: 2 channels — UVMap (texture), EXTRA00 (AO)

  • LODs: none · Collision: none

Formats included

  • FBX · GLB · Texture maps (PNG)

Texture maps

  • Base Color — T_Hanger_C

  • Metallic — T_Hanger_M

  • Roughness — T_Hanger_R

  • Normal (OpenGL) — T_Hanger_N_OpenGL

  • Normal (DirectX) — T_Hanger_N_DirectX

  • Ambient Occlusion — T_Hanger_O

Notes

  • Normal maps: both OpenGL and DirectX are included. Use DirectX for Unreal Engine; use OpenGL for glTF, Blender, Maya, and most other engines/DCCs. If surface detail appears inverted, switch to the other map.

  • UV channels: UV0 carries all texture maps (mirrored/repeated detail is offset to the adjacent tile by design). UV1 is a dedicated non-overlapping channel used only by the AO map — sample the AO map with UV1; all other maps use UV0.

Formatos incluídos