
Описание
One-click production readiness for every static mesh in your project.
The ProblemAI mesh generators like Meshy, Rodin, and Tripo are transforming how studios create 3D assets. Photogrammetry tools like Luma AI and RealityCapture are doing the same for real-world capture. The result is faster asset creation than ever — but the meshes that come out are raw. Wrong naming conventions. No LODs. Missing collision. Broken lightmap UVs. Topology issues. Flipped normals. None of it production-ready.
Fixing that manually across a library of assets takes hours. Quadify Base takes one click.
What It DoesImport a mesh from Blender, Meshy, Rodin, Tripo, Luma AI, or any FBX / glTF pipeline. Quadify Base immediately runs a 17-point QA validation and gives you a 0–100 quality score with a Good / Fair / Poor grade. It tells you exactly what is wrong, why it matters, and how to fix it — then fixes most of it automatically.
Every mesh gets: correct SM_ naming, generated LODs, convex collision, validated lightmap UV channels, topology breakdown, and a full QA report with Fail / Warn / Pass grouping. Before and after scores so you can see the improvement.
Run it on demand from the Quadify Base panel. Run it from the Content Browser right-click menu. Or let it run automatically every time you import a static mesh — so nothing broken ever reaches production undetected.
Built ForGame studios cleaning up AI-generated assets from Meshy, Rodin, Tripo, or Luma AI before they ship
Technical artists running QA across large asset libraries without a dedicated pipeline engineer
Solo developers and indie studios who need AAA-level mesh validation without the AAA budget
Blender users — native sidecar JSON handshake with Quadify Ultra for a seamless Blender-to-Unreal pipeline
One-click mesh conditioning — LOD generation, convex collision, lightmap UV setup, SM_ naming convention, all in a single action
17-point QA validation — Fail / Warn / Pass grouped report covering topology, normals, scale, pivot, bounds, materials, shadow cost, cull distance, and Nanite readiness
Composite 0–100 mesh score with Good / Fair / Poor grading and before/after comparison
Automatic import hook — runs on every FBX and glTF import so nothing reaches production unvalidated
Topology analysis — quads, tris, n-gons, thin triangles, UV overlaps
Nanite readiness checks
Batch QA — validate multiple meshes at once from the Content Browser
CSV report export for pipeline documentation and team review
Content Browser right-click actions for fast per-asset workflows
Quadify Ultra sidecar JSON handshake for Blender-to-Unreal workflows
Full C++ source included — 12 modules covering editor tools, validators, and pipeline handlers
No third-party dependencies — one built-in UE plugin (EditorScriptingUtilities) enabled automatically
Unreal Engine 5.7 · Windows, Mac, Linux · Editor-only — not included in packaged builds




