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Multimedia 1 dla listy Quadify Base - Mesh Conditioning Pipeline for Unreal Engine 5
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Opis

Quadify Base — Mesh QA & Conditioning Pipeline for Unreal Engine 5

One-click production readiness for every static mesh in your project.

The Problem

AI mesh generators like Meshy, Rodin, and Tripo are transforming how studios create 3D assets. Photogrammetry tools like Luma AI and RealityCapture are doing the same for real-world capture. The result is faster asset creation than ever — but the meshes that come out are raw. Wrong naming conventions. No LODs. Missing collision. Broken lightmap UVs. Topology issues. Flipped normals. None of it production-ready.

Fixing that manually across a library of assets takes hours. Quadify Base takes one click.

What It Does

Import a mesh from Blender, Meshy, Rodin, Tripo, Luma AI, or any FBX / glTF pipeline. Quadify Base immediately runs a 17-point QA validation and gives you a 0–100 quality score with a Good / Fair / Poor grade. It tells you exactly what is wrong, why it matters, and how to fix it — then fixes most of it automatically.

Every mesh gets: correct SM_ naming, generated LODs, convex collision, validated lightmap UV channels, topology breakdown, and a full QA report with Fail / Warn / Pass grouping. Before and after scores so you can see the improvement.

Run it on demand from the Quadify Base panel. Run it from the Content Browser right-click menu. Or let it run automatically every time you import a static mesh — so nothing broken ever reaches production undetected.

Built For
  • Game studios cleaning up AI-generated assets from Meshy, Rodin, Tripo, or Luma AI before they ship

  • Technical artists running QA across large asset libraries without a dedicated pipeline engineer

  • Solo developers and indie studios who need AAA-level mesh validation without the AAA budget

  • Blender users — native sidecar JSON handshake with Quadify Ultra for a seamless Blender-to-Unreal pipeline

Key Features
  • One-click mesh conditioning — LOD generation, convex collision, lightmap UV setup, SM_ naming convention, all in a single action

  • 17-point QA validation — Fail / Warn / Pass grouped report covering topology, normals, scale, pivot, bounds, materials, shadow cost, cull distance, and Nanite readiness

  • Composite 0–100 mesh score with Good / Fair / Poor grading and before/after comparison

  • Automatic import hook — runs on every FBX and glTF import so nothing reaches production unvalidated

  • Topology analysis — quads, tris, n-gons, thin triangles, UV overlaps

  • Nanite readiness checks

  • Batch QA — validate multiple meshes at once from the Content Browser

  • CSV report export for pipeline documentation and team review

  • Content Browser right-click actions for fast per-asset workflows

  • Quadify Ultra sidecar JSON handshake for Blender-to-Unreal workflows

  • Full C++ source included — 12 modules covering editor tools, validators, and pipeline handlers

  • No third-party dependencies — one built-in UE plugin (EditorScriptingUtilities) enabled automatically

Compatibility

Unreal Engine 5.7 · Windows, Mac, Linux · Editor-only — not included in packaged builds

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