
Descripción
Create spine-chilling survival horror games instantly! Complete top-down system with combat, inventory, crafting, AI enemies, dynamic weather, and mobile support. Build your horror masterpiece today!
VIDEO:
https://www.youtube.com/watch?v=U2RE3Hb-lsk
Welcome to the ultimate solution for creating atmospheric top-down horror survival games in Unity! Whether you're an indie developer, student, or creative visionary, this complete framework provides everything you need to build terrifying survival experiences that will keep players on the edge of their seats.
Supports New Input System.
Uses Unity's Official Navigation AI.
Includes and Supports Mobile Input
Perfect For
Indie game developers looking to save months of development time
Students learning game development
Game jam participants needing a solid foundation
Prototyping horror survival concepts
Educational projects
Commercial game development
Complete Player System
Smooth third-person controller with mouse-to-cursor rotation
Dynamic camera system with object transparency and smart collision detection
Swimming mechanics with visual effects
Crouch system for stealth gameplay
Sprint and stamina management
Jump and gravity physics
Full gamepad support alongside keyboard/mouse
Dynamic Weapon System
Inspector-based weapon creation - No coding required!
Support for both melee and ranged weapons
Customizable damage, fire rate, and magazine capacity
Automatic ammo management and reload system
Multiple attack animations per weapon
Weapon quick-switch UI buttons
Shooting aim mode with custom triggers
Visual muzzle effects and audio feedback
Advanced Lootable Objects
Dynamic item system with ScriptableObject architecture
Weapon storage and quick-access slots
MedKit and consumable management
Notes, Ammo, Interactable Doors, Keys, Weapons, etc.
Easy-to-extend for new item types
Real-time UI updates
Robust Save System
Automatic save functionality
Saves player position and inventory
Continue game from last checkpoint
Key and objective progress persistence
PlayerPrefs-based for simplicity
Intelligent Enemy AI
Multiple enemy types (melee and ranged)
State-based AI system (Idle, Realize, Chase, Attack)
Dynamic pathfinding and player detection
Shooting enemies with reload mechanics
Customizable damage, attack speed, and detection range
Death animations and loot drops
Audio feedback for all enemy states
Horror Atmosphere Elements
Environmental jump scare system
Object animation triggers
Explosion and physics-based scares
Camera shake effects
Dynamic lighting system
Flashlight mechanic with toggle
Blue light (UV light) system
Audio ambiance management
Interactive World
Note reading system with UI overlay
Door system with lock/unlock mechanics
Key collection and usage
Interactable objects with custom actions
Lootable containers and items
Vehicle riding system (cars and motorcycles)
Destructible objects
Cross-Platform Input System
Unity New Input System integration
Inspector-configurable key bindings
Mobile touch controls (joystick + touchpad)
Keyboard + Mouse support
Full gamepad support (Xbox, PlayStation)
Separate control schemes for mobile and PC
Runtime control scheme detection
Mobile-Ready UI
Responsive canvas design
Touch-optimized controls
Virtual joystick for movement
Touchpad for camera rotation
Action buttons (jump, interact, attack)
Weapon selection UI
Health and ammo displays
Pause menu and settings
Customization & Extension
Fully documented C# scripts
ScriptableObject-based data system
Modular architecture for easy modifications
Clear separation of concerns
Event-driven systems
Custom editor inspectors
Extensive comments and tooltips
















