
Beschreibung
10 royalty-free side-view battlers for turn-based RPGs, each with 7 combat poses - 70 sprites in total. Rendered in a comic-illustration style with a consistent palette and a shared ground line across the whole roster: a human warrior, paladin and death knight, mage, druid and priestess, plus an assassin, ranger, dwarf and orc. Every sprite ships as a transparent PNG at 1024x1024, with a matching pose sheet per character.
All battlers are AI-generated and manually refined, color-corrected and quality-checked by the author.
🎨 What's Included
- 10 battlers x 7 poses = 70 unique sprites
- Poses: idle, attack, block, hurt, powerup, victory, defeated
- 70 side-view sprites at 1024x1024
- 10 pose sheets at 7168x1024 (seven 1024x1024 cells)
- PNG with alpha channel throughout
- Unity package with import-ready sprites, plus the plain PNG files as additional download
🎯 Perfect For
- Turn-based and tactical RPG battle systems
- JRPG-style side-view combat
- RPG Maker, Unity, Godot and GameMaker projects
- Roguelikes, dungeon crawlers and party-based games
- Card battlers and auto-battlers
- Game trailers, cutscenes and cinematic sequences
- Tabletop campaigns and VTT platforms
- YouTube content, Twitch streams and indie short films
📜 Full Battler List
01 - Assassin
02 - Death Knight
03 - Druid
04 - Dwarf
05 - Human Warrior
06 - Mage
07 - Orc
08 - Paladin
09 - Priestess
10 - Ranger
🛠️ How This Pack Was Made
The artwork is generated with AI tools, then every single sprite is reviewed and finished by hand in Photoshop - artifact repair, color correction, consistent framing and palette, transparency cutouts, correct sizing and clean file naming. Anything that doesn't meet the bar gets regenerated or fixed by hand.
🎮 Shipping on Steam?
Steam asks developers to disclose pre-generated AI content. You can simply paste this into your disclosure: "This game uses licensed AI-assisted 2D art assets, manually reviewed and refined by the vendor (AssetSmithy)."
💡 Notes
All figures face right and stand on a common ground line, so mirroring a sprite horizontally turns it into an enemy facing left. Every file is named <character>_<pose>, which makes driving the pose from your battle state a single string swap. All seven poses of a character share the same canvas and baseline, so switching a pose never shifts the figure on screen. The pose sheets contain the same artwork in one strip for engines that prefer sheets.
Credit is appreciated but not required: Battlers by AssetSmithy
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